九、封装跨平台服务端与客户端

九、封装跨平台服务端与客户端,第1张

九、封装跨平台服务端与客户端 前言

之前我们都是在同一份cpp中编写代码与测试
本篇开始,我们需要将服务端和客户端的代码封装成class
这样我们就可以使用对象的方式创建多个server或多个client


一、封装class概述 1、头文件包含的处理

在Windows下我们可以使用#pragma once来防止重复包含
但是为了跨平台的通用性,我们需要使用如下的形式来防止重复包含

#ifndef _MessageHeader_hpp
#define _MessageHeader_hpp
2、封装项目结构

消息头文件 -> MessageHeader.hpp
实现类 -> EasyTcpClient.hpp/EasyTcpServer.hpp
测试类 -> client.cpp/server.cpp

3、server的select注意事项

由于我们会创建多个server对象来进行测试
所以select的timeout我们需要设置成非阻塞模式
否则server开启多端口的时候,会被阻塞

			timeval t = { 1,0 };
			int ret = select(maxSock + 1, &fdRead, &fdWrite, &fdExp, &t);

二、测试结论
三、完整源码 1、通用消息头:MessageHeader.hpp
enum CMD
{
	CMD_LOGIN,
	CMD_LOGIN_RESULT,
	CMD_LOGOUT,
	CMD_LOGOUT_RESULT,
	CMD_NEW_USER_JOIN,
	CMD_ERROR
};

struct DataHeader
{
	short dataLength;
	short cmd;
};

//DataPackage
struct Login : public DataHeader
{
	Login()
	{
		dataLength = sizeof(Login);
		cmd = CMD_LOGIN;
	}
	char userName[32];
	char PassWord[32];
};

struct LoginResult : public DataHeader
{
	LoginResult()
	{
		dataLength = sizeof(LoginResult);
		cmd = CMD_LOGIN_RESULT;
		result = 0;
	}
	int result;
};

struct Logout : public DataHeader
{
	Logout()
	{
		dataLength = sizeof(Logout);
		cmd = CMD_LOGOUT;
	}
	char userName[32];
};

struct LogoutResult : public DataHeader
{
	LogoutResult()
	{
		dataLength = sizeof(LogoutResult);
		cmd = CMD_LOGOUT_RESULT;
		result = 0;
	}
	int result;
};

struct NewUserJoin : public DataHeader
{
	NewUserJoin()
	{
		dataLength = sizeof(NewUserJoin);
		cmd = CMD_NEW_USER_JOIN;
		scok = 0;
	}
	int scok;
};
2、EasyTcpServer.hpp
#ifndef _EasyTcpServer_hpp
#define _EasyTcpServer_hpp

#ifdef _WIN32
	#define WIN32_LEAN_AND_MEAN
	#define _WINSOCK_DEPRECATED_NO_WARNINGS
	#define _CRT_SECURE_NO_WARNINGS

	#include 
	#include 
	#pragma comment(lib,"ws2_32.lib")
#else
	#include //Unix标准库头文件
	#include 
	#include 

	#define SOCKET int
	#define INVALID_SOCKET  (SOCKET)(~0)
	#define SOCKET_ERROR            (-1)
#endif

#include
#include
#include"MessageHeader.hpp"


class EasyTcpServer
{
private:
	SOCKET _sock;
	std::vector g_clients;
public:
	EasyTcpServer()
	{
		_sock = INVALID_SOCKET;
	}
	virtual ~EasyTcpServer()
	{
		Close();
	}
	//初始化Socket
	SOCKET InitSocket()
	{
#ifdef _WIN32
		//启动Windows socket 2.x环境
		WORD ver = MAKEWORD(2, 2);
		WSADATA dat;
		WSAStartup(ver, &dat);
#endif
		if (INVALID_SOCKET != _sock)
		{
			printf("关闭旧连接...n", (int)_sock);
			Close();
		}
		_sock = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
		if (INVALID_SOCKET == _sock)
		{
			printf("错误,建立socket失败...n");
		}
		else {
			printf("建立socket=<%d>成功...n", (int)_sock);
		}
		return _sock;
	}

	//绑定IP和端口号
	int Bind(const char* ip, unsigned short port)
	{
		//if (INVALID_SOCKET == _sock)
		//{
		//	InitSocket();
		//}
		// 2 bind 绑定用于接受客户端连接的网络端口
		sockaddr_in _sin = {};
		_sin.sin_family = AF_INET;
		_sin.sin_port = htons(port);//host to net unsigned short

#ifdef _WIN32
		if (ip) {
			_sin.sin_addr.S_un.S_addr = inet_addr(ip);
		}
		else {
			_sin.sin_addr.S_un.S_addr = INADDR_ANY;
		}
#else
		if (ip) {
			_sin.sin_addr.s_addr = inet_addr(ip);
		}
		else {
			_sin.sin_addr.s_addr = INADDR_ANY;
		}
#endif
		int ret = bind(_sock, (sockaddr*)&_sin, sizeof(_sin));
		if (SOCKET_ERROR == ret)
		{
			printf("错误,绑定网络端口<%d>失败...n", port);
		}
		else {
			printf("绑定网络端口<%d>成功...n", port);
		}
		return ret;
	}

	//监听端口号
	int Listen(int n)
	{
		// 3 listen 监听网络端口
		int ret = listen(_sock, n);
		if (SOCKET_ERROR == ret)
		{
			printf("socket=<%d>错误,监听网络端口失败...n", _sock);
		}
		else {
			printf("socket=<%d>监听网络端口成功...n", _sock);
		}
		return ret;
	}

	//接受客户端连接
	SOCKET Accept()
	{
		// 4 accept 等待接受客户端连接
		sockaddr_in clientAddr = {};
		int nAddrLen = sizeof(sockaddr_in);
		SOCKET _cSock = INVALID_SOCKET;
#ifdef _WIN32
		_cSock = accept(_sock, (sockaddr*)&clientAddr, &nAddrLen);
#else
		_cSock = accept(_sock, (sockaddr*)&clientAddr, (socklen_t*)&nAddrLen);
#endif
		if (INVALID_SOCKET == _cSock)
		{
			printf("socket=<%d>错误,接受到无效客户端SOCKET...n", (int)_sock);
		}
		else
		{
			NewUserJoin userJoin;
			SendDataToAll(&userJoin);
			g_clients.push_back(_cSock);
			printf("socket=<%d>新客户端加入:socket = %d,IP = %s n", (int)_sock, (int)_cSock, inet_ntoa(clientAddr.sin_addr));
		}
		return _cSock;
	}

	//关闭Socket
	void Close()
	{
		if (_sock != INVALID_SOCKET)
		{
#ifdef _WIN32
			for (int n = (int)g_clients.size() - 1; n >= 0; n--)
			{
				closesocket(g_clients[n]);
			}
			// 8 关闭套节字closesocket
			closesocket(_sock);
			//------------
			//清除Windows socket环境
			WSACleanup();
#else
			for (int n = (int)g_clients.size() - 1; n >= 0; n--)
			{
				close(g_clients[n]);
			}
			// 8 关闭套节字closesocket
			close(_sock);
#endif
		}
	}
	bool OnRun()
	{
		if (isRun())
		{
			//伯克利套接字 BSD socket
			fd_set fdRead;//描述符(socket) 集合
			fd_set fdWrite;
			fd_set fdExp;
			//清理集合
			FD_ZERO(&fdRead);
			FD_ZERO(&fdWrite);
			FD_ZERO(&fdExp);
			//将描述符(socket)加入集合
			FD_SET(_sock, &fdRead);
			FD_SET(_sock, &fdWrite);
			FD_SET(_sock, &fdExp);
			SOCKET maxSock = _sock;
			for (int n = (int)g_clients.size() - 1; n >= 0; n--)
			{
				FD_SET(g_clients[n], &fdRead);
				if (maxSock < g_clients[n])
				{
					maxSock = g_clients[n];
				}
			}
			///nfds 是一个整数值 是指fd_set集合中所有描述符(socket)的范围,而不是数量
			///既是所有文件描述符最大值+1 在Windows中这个参数可以写0
			timeval t = { 1,0 };
			int ret = select(maxSock + 1, &fdRead, &fdWrite, &fdExp, &t); //&t
			//printf("select ret=%d count=%dn", ret, _nCount++);
			if (ret < 0)
			{
				printf("select任务结束。n");
				Close();
				return false;
			}
			//判断描述符(socket)是否在集合中
			if (FD_ISSET(_sock, &fdRead))
			{
				FD_CLR(_sock, &fdRead);
				Accept();
			}
			for (int n = (int)g_clients.size() - 1; n >= 0; n--)
			{
				if (FD_ISSET(g_clients[n], &fdRead))
				{
					if (-1 == RecvData(g_clients[n]))
					{
						auto iter = g_clients.begin() + n;//std::vector::iterator
						if (iter != g_clients.end())
						{
							g_clients.erase(iter);
						}
					}
				}
			}
			return true;
		}
		return false;

	}
	//是否工作中
	bool isRun()
	{
		return _sock != INVALID_SOCKET;
	}
	int RecvData(SOCKET _cSock)
	{
		char szRecv[4096] = {};
		int nLen = (int)recv(_cSock, szRecv, sizeof(DataHeader), 0);
		DataHeader* header = (DataHeader*)szRecv;
		if (nLen <= 0)
		{
			printf("客户端已退出,任务结束。n", (int)_cSock);
			return -1;
		}
		recv(_cSock, szRecv + sizeof(DataHeader), header->dataLength - sizeof(DataHeader), 0);
		OnNetMsg(_cSock, header);
		return 0;
	}
	//响应网络消息
	virtual void OnNetMsg(SOCKET _cSock, DataHeader* header)
	{
		switch (header->cmd)
		{
		case CMD_LOGIN:
		{

			Login* login = (Login*)header;
			printf("收到客户端请求:CMD_LOGIN,数据长度:%d,userName=%s PassWord=%sn", (int)_cSock, login->dataLength, login->userName, login->PassWord);
			//忽略判断用户密码是否正确的过程
			LoginResult ret;
			SendData(_cSock, &ret);
		}
		break;
		case CMD_LOGOUT:
		{
			Logout* logout = (Logout*)header;
			printf("收到客户端请求:CMD_LOGOUT,数据长度:%d,userName=%s n", (int)_cSock, logout->dataLength, logout->userName);
			//忽略判断用户密码是否正确的过程
			LogoutResult ret;
			SendData(_cSock, &ret);
		}
		break;
		default:
		{
			DataHeader header = { 0,CMD_ERROR };
			send(_cSock, (char*)&header, sizeof(header), 0);
		}
		break;
		}
	}
	//发送指定Socket数据
	int SendData(SOCKET _cSock, DataHeader* header)
	{
		if (isRun() && header)
		{
			return send(_cSock, (const char*)header, header->dataLength, 0);
		}
		return SOCKET_ERROR;
	}

	void SendDataToAll(DataHeader* header)
	{
		for (int n = (int)g_clients.size() - 1; n >= 0; n--)
		{
			SendData(g_clients[n], header);
		}
	}
};

#endif
3、server.cpp
#include "EasyTcpServer.hpp"

int main()
{
    EasyTcpServer server1;
    server1.InitSocket();
    server1.Bind(nullptr, 4567);
    server1.Listen(5);

    EasyTcpServer server2;
    server2.InitSocket();
    server2.Bind(nullptr, 4568);
    server2.Listen(5);

    while (server1.isRun() || server2.isRun())
    {
        server1.OnRun();
        server2.OnRun();
    }
    server1.Close();
    server2.Close();

    printf("已退出,任务结束。n");
    getchar();
    return 0;
}
4、EasyTcpClient.hpp
#ifndef _EasyTcpClient_hpp_
#define _EasyTcpClient_hpp_

#ifdef _WIN32
	#define WIN32_LEAN_AND_MEAN
	#include
	#include
	#pragma comment(lib,"ws2_32.lib")
#else
	#include //uni std
	#include
	#include

	#define SOCKET int
	#define INVALID_SOCKET  (SOCKET)(~0)
	#define SOCKET_ERROR            (-1)
#endif
#include 
#include "MessageHeader.hpp"

class EasyTcpClient
{
	SOCKET _sock;
public:
	EasyTcpClient()
	{
		_sock = INVALID_SOCKET;
	}

	virtual ~EasyTcpClient()
	{
		Close();
	}
	//初始化socket
	void InitSocket()
	{
#ifdef _WIN32
		//启动Windows socket 2.x环境
		WORD ver = MAKEWORD(2, 2);
		WSADATA dat;
		WSAStartup(ver, &dat);
#endif
		if (INVALID_SOCKET != _sock)
		{
			printf("关闭旧连接...n", _sock);
			Close();
		}
		_sock = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
		if (INVALID_SOCKET == _sock)
		{
			printf("错误,建立Socket失败...n");
		}
		else {
			printf("建立Socket成功...n");
		}
	}

	//连接服务器
	int Connect(const char* ip, unsigned short port)
	{
		if (INVALID_SOCKET == _sock)
		{
			InitSocket();
		}
		// 2 连接服务器 connect
		sockaddr_in _sin = {};
		_sin.sin_family = AF_INET;
		_sin.sin_port = htons(port);
#ifdef _WIN32
		_sin.sin_addr.S_un.S_addr = inet_addr(ip);
#else
		_sin.sin_addr.s_addr = inet_addr(ip);
#endif
		int ret = connect(_sock, (sockaddr*)&_sin, sizeof(sockaddr_in));
		if (SOCKET_ERROR == ret)
		{
			printf("错误,连接服务器失败...n");
		}
		else {
			printf("连接服务器成功...n");
		}
		return ret;
	}

	//关闭套节字closesocket
	void Close()
	{
		if (_sock != INVALID_SOCKET)
		{
#ifdef _WIN32
			closesocket(_sock);
			//清除Windows socket环境
			WSACleanup();
#else
			close(_sock);
#endif
			_sock = INVALID_SOCKET;
		}
	}

	//处理网络消息
	bool OnRun()
	{
		if (isRun())
		{
			fd_set fdReads;
			FD_ZERO(&fdReads);
			FD_SET(_sock, &fdReads);
			timeval t = { 1,0 };
			int ret = select(_sock + 1, &fdReads, 0, 0, &t);
			if (ret < 0)
			{
				printf("select任务结束1n", _sock);
				return false;
			}
			if (FD_ISSET(_sock, &fdReads))
			{
				FD_CLR(_sock, &fdReads);

				if (-1 == RecvData(_sock))
				{
					printf("select任务结束2n", _sock);
					return false;
				}
			}
			return true;
		}
		return false;
	}

	//是否工作中
	bool isRun()
	{
		return _sock != INVALID_SOCKET;
	}

	//接收数据 处理粘包 拆分包
	int RecvData(SOCKET _cSock)
	{
		//缓冲区
		char szRecv[4096] = {};
		// 5 接收客户端数据
		int nLen = (int)recv(_cSock, szRecv, sizeof(DataHeader), 0);
		DataHeader* header = (DataHeader*)szRecv;
		if (nLen <= 0)
		{
			printf("与服务器断开连接,任务结束。n");
			return -1;
		}
		recv(_cSock, szRecv + sizeof(DataHeader), header->dataLength - sizeof(DataHeader), 0);

		OnNetMsg(header);
		return 0;
	}

	//响应网络消息
	void OnNetMsg(DataHeader* header)
	{
		switch (header->cmd)
		{
		case CMD_LOGIN_RESULT:
		{

			LoginResult* login = (LoginResult*)header;
			printf("收到服务端消息:CMD_LOGIN_RESULT,数据长度:%dn", login->dataLength);
		}
		break;
		case CMD_LOGOUT_RESULT:
		{
			LogoutResult* logout = (LogoutResult*)header;
			printf("收到服务端消息:CMD_LOGOUT_RESULT,数据长度:%dn", logout->dataLength);
		}
		break;
		case CMD_NEW_USER_JOIN:
		{
			NewUserJoin* userJoin = (NewUserJoin*)header;
			printf("收到服务端消息:CMD_NEW_USER_JOIN,数据长度:%dn", userJoin->dataLength);
		}
		break;
		}
	}

	//发送数据
	int SendData(DataHeader* header)
	{
		if (isRun() && header)
		{
			return send(_sock, (const char*)header, header->dataLength, 0);
		}
		return SOCKET_ERROR;
	}
private:

};

#endif
5、client.cpp
#include "EasyTcpClient.hpp"
#include

void cmdThread(EasyTcpClient* client)
{
	while (true)
	{
		char cmdBuf[256] = {};
		scanf("%s", cmdBuf);
		if (0 == strcmp(cmdBuf, "exit"))
		{
			client->Close();
			printf("退出cmdThread线程n");
			break;
		}
		else if (0 == strcmp(cmdBuf, "login"))
		{
			Login login;
			strcpy(login.userName, "lyd");
			strcpy(login.PassWord, "lydmm");
			client->SendData(&login);

		}
		else if (0 == strcmp(cmdBuf, "logout"))
		{
			Logout logout;
			strcpy(logout.userName, "lyd");
			client->SendData(&logout);
		}
		else {
			printf("不支持的命令。n");
		}
	}
}

int main()
{

	EasyTcpClient client;
	client.Connect("127.0.0.1", 4567);

	//启动UI线程
	std::thread t1(cmdThread, &client);
	t1.detach();


	while (client.isRun())
	{
		client.OnRun();
		//printf("空闲时间处理其它业务..n");
		//Sleep(1000);
	}
	client.Close();

	printf("已退出。n");
	getchar();
	return 0;
}

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