如何在codeblocks俄罗斯方块中添加音乐

如何在codeblocks俄罗斯方块中添加音乐,第1张

把声音文件载入到游戏程序中,然后在特定的位置播放出来。《俄罗斯方块》是一款由俄罗斯人阿列克谢·帕基特诺夫于1984年6月发明的休闲游戏。该游戏曾经被多家公司代理过。经过多轮诉讼后,该游戏的代理权最终被任天堂获得。任天堂对于俄罗斯方块来说意义重大,将它与GB搭配在一起后,获得了巨大的成功,《俄罗斯方块》的基本规则是移动、旋转和摆放游戏自动输出的各种方块,使之排列成完整的一行或多行并且消除得分。

windows下面可以使用API函数 BOOL PlaySound(

LPCSTR pszSound,

HMODULE hmod,

DWORD fdwSound

)

下面是抄的msdn的:

Parameters

pszSound

A string that specifies the sound to play. If this parameter is NULL, any

currently playing waveform sound is stopped. To stop a non-waveform sound,

specify SND_PURGE in the fdwSound parameter.

Three flags in fdwSound (SND_ALIAS, SND_FILENAME, and SND_RESOURCE)

determine whether the name is interpreted as an alias for a system event, a

filename, or a resource identifier. If none of these flags are specified,

PlaySound searches the registry or the WIN.INI file for an association

with the specified sound name. If an association is found, the sound event is

played. If no association is found in the registry, the name is interpreted as a

filename.

hmod

Handle of the executable file that contains the resource to be loaded. This

parameter must be NULL unless SND_RESOURCE is specified in fdwSound.

fdwSound

Flags for playing the sound. The following values are defined:

SND_APPLICATION

The sound is played using an application-specific association.

SND_ALIAS

The pszSound parameter is a system-event alias in the registry or the

WIN.INI file. Do not use with either SND_FILENAME or SND_RESOURCE.

SND_ALIAS_ID

The pszSound parameter is a predefined sound identifier.

SND_ASYNC

The sound is played asynchronously and PlaySound returns immediately

after beginning the sound. To terminate an asynchronously played waveform sound,

call PlaySound with pszSound set to NULL.

SND_FILENAME

The pszSound parameter is a filename.

SND_LOOP

The sound plays repeatedly until PlaySound is called again with the

pszSound parameter set to NULL. You must also specify the SND_ASYNC flag

to indicate an asynchronous sound event.

SND_MEMORY

A sound event's file is loaded in RAM. The parameter specified by

pszSound must point to an image of a sound in memory.

SND_NODEFAULT

No default sound event is used. If the sound cannot be found,

PlaySound returns silently without playing the default sound.

SND_NOSTOP

The specified sound event will yield to another sound event that is already

playing. If a sound cannot be played because the resource needed to generate

that sound is busy playing another sound, the function immediately returns FALSE

without playing the requested sound.

If this flag is not specified, PlaySound attempts to stop the

currently playing sound so that the device can be used to play the new sound.

SND_NOWAIT

If the driver is busy, return immediately without playing the sound.

SND_PURGE

Sounds are to be stopped for the calling task. If pszSound is not

NULL, all instances of the specified sound are stopped. If pszSound is

NULL, all sounds that are playing on behalf of the calling task are stopped.

You must also specify the instance handle to stop SND_RESOURCE events.

SND_RESOURCE

The pszSound parameter is a resource identifierhmod must

identify the instance that contains the resource.

SND_SYNC

Synchronous playback of a sound event. PlaySound returns after the

sound event completes.

Return Values

Returns TRUE if successful or FALSE otherwise.

Remarks

The sound specified by pszSound must fit into available physical

memory and be playable by an installed waveform-audio device driver.

PlaySound searches the following directories for sound files: the current

directorythe Windows directorythe Windows system directorydirectories

listed in the PATH environment variableand the list of directories mapped in a

network. For more information about the directory search order, see the

documentation for the OpenFile function.

If it cannot find the specified sound, PlaySound uses the default

system event sound entry instead. If the function can find neither the system

default entry nor the default sound, it makes no sound and returns FALSE.

QuickInfo

Windows NT: Requires version 3.1 or later.

Windows:

Requires Windows 95 or later.

Windows CE:

Unsupported.

Header: Declared in mmsystem.h.

Import

Library: Use winmm.lib.

Unicode: Implemented as Unicode and ANSI

versions on Windows NT.

See Also

Waveform Audio Overview, Waveform Functions


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