cocos完整版改动列表

cocos完整版改动列表,第1张

概述cocos2d-x-3.13 Aug 22 2016       [HIGHLIGHT] add VR plugin   [HIGHLIGHT] support ETC1 alpha channel   [HIGHLIGHT] fix AudioEngine performance for Android 4.2+   [HIGHLIGHT] improve canvas renderer per @H_419_175@ @H_615_301@ @H_544_403@ @H_502_469@ @H_419_787@ @H_709_1419@ [FIX] httpAsyncConnection: crash when custom SSL certification is set on iOS @H_239_2301@ [FIX] OpenGL: Fixed a BUG of ui::WebVIEw callback operate in OpenGL. @H_256_2403@ [FIX] Platform: Fixed the broken v3 Win10 UWP build by removing CCComponentPhysics2d files from the libcocos2d project. @H_129_2419@ @H_995_3013@ @H_813_3015@ [REFINE] studio: Update reader with parse logic for valID attribute of SkyBox @H_509_3019@ @H_324_3301@ @H_778_3403@ @H_502_3669@ [FIX] Js: Fixed issue that subclass of ccui.Widget which overwrote onEnter will cause infinite recursion @H_403_3801@ [FIX] web: Fixed Armature position error in studio JsON parser @H_301_4015@ @H_413_4033@ @H_204_4035@ [HIGHliGHT] studio: Added SkyBox csb/JsON parser for cocos v2.3.2 beta @H_555_4039@ @H_566_4041@ @H_165_4045@ @H_207_4047@ [NEW] Node: Added getNodetoParenttransform with selected ancestor @H_403_4081@ @H_312_4191@ [FIX] web: Fixed a BUG where not resetting cc.Audio._ignoreEnded when replaying a sound caused it to stay in a "playing" state @H_4_4195@ @H_902_4197@ [FIX] web: cc.ScrollVIEw and cc.tableVIEw: added check for parent visibility in ontouchBegan method @H_703_4419@ [FIX] web: Fixed MenuItems' color/opacity setter issue with child nodes @H_502_4447@ @H_403_4515@ [HIGHliGHT] Js: Merged JsB and web engine into Cocos2d-x for a All-in-one engine @H_942_5023@ @H_840_5025@ [FIX] Lua: luaLoadChunksFromZip should just remove .lua or .luac extension @H_754_5029@ @H_723_5301@ [NEW] MathUtil: added `MathUtil::lerp()` @H_403_5371@ @H_682_5403@ [NEW] 3rd: update Spine runtime to v2.1.25 @H_15_5419@ @H_301_5683@ @H_894_6301@ @H_503_6403@ @H_502_6888@ @H_419_7062@ @H_347_7404@ @H_209_7502@ [FIX] Physics integration: body shape will be wrong when using negative value to scale @H_543_8502@ @H_533_9404@ [FIX] Spine: spine::Skeleton would not be updated after being re-added to scene @H_502_9924@ @H_657_10404@ @H_825_10502@ [FIX] The Node's anchor point was changed after being added to ScrollVIEw. @H_301_10770@ @H_502_11131@ [iOS]
cocos2d-x-3.13 Aug 22 2016
[HIGHliGHT] add VR plugin
[HIGHliGHT] support ETC1 Alpha channel
[HIGHliGHT] fix AudioEngine performance for AndroID 4.2+
[HIGHliGHT] improve canvas renderer performance with dirty region
[HIGHliGHT] add AndorID arm-64 support
[HIGHliGHT] use luajit for AndroID arm-64
[HIGHliGHT] switch to use gcc 4.9
[HIGHliGHT] upgrade CURL to 7.50.0
[HIGHliGHT] upgrade Spine to 3.4
[HIGHliGHT] upgrade glfw to 3.2
[HIGHliGHT] upgrade luajit to 2.1.0-beta2
[NEW] add `Configuration::supportsMapBuffer()`
[NEW] support hexagonal tile maps
[NEW] add `ListVIEw::setScrollDuration()`
[NEW] implement `SimpleAudioEngine::willPlayBackgroundMusic()` on AndroID
[NEW] implement `AudioEngine::preload()` on AndroID
[NEW] add `cc.Node['.classname']` to get class name for tolua C++ class in lua
[NEW] support direct load in web engine to show scene without loading all resources,resources will be loaded asynchronously
[NEW] add `cc.vIEw.setorIEntation` API to force orIEntation in web browser
[REFINE] move back to use gcc 4.9 on AndroID to fix some crash BUGs
[REFINE] optimize Node sorting speed for 64-bit
[REFINE] using `chrono::steady_clock()` instread of gettimeofday for FPS calculation
[REFINE] use `fstat` instead of `fseek` and `ftell` for performance to read file content
[REFINE] use std::string reference instead of char* for `utils::findChild()`
[REFINE] make `MotionStreak` _maxPoints framerate independent
[REFINE] support utf-8 bom lua script
[REFINE] can show utf-8 characters in MessageBox and lua log on win32
[REFINE] improve stability of new WebGL renderer provIDed in v3.12
[REFINE] update Js auto binding settings with new ndk version
[REFINE] improve evalString implementation which was rely on deprecated API
[REFINE] improve Js bindings code quality by merging part of cocos2d-x-lite repo
[REFINE] sources path in sourcemap of web engine are Now relative
[FIX] `GLProgram::link()` only check result in deBUG mode or WinRT
[FIX] PageVIEw::clone() misses cloing some member variables
[FIX] potential crash of `AudioEngine::uncache()`
[FIX] websocket receives package size > 1023 error
[FIX] the color of underline is different from the text color
[FIX] memory leak in `MenuItemToggle::create()`
[FIX] crash after removing a physics body right after adding it
[FIX] SpriteBatchNode crash if CC_SPRITE_DEBUG_DRAW is enabled
[FIX] memory leak in `Data::move()`
[FIX] crash in `EaseExpoentialOut::clone()`
[FIX] buffer over-read in `GLProgram::updateUniformlocation()`
[FIX] `dirty` variable incorrectly reset with a multiple camera setup causing drawing issues on Sprite
[FIX] fix label text formatter right alignment
[FIX] `bsd_signal` link error on AndroID
[FIX] crash while deCoding small MP3 file on AndroID
[FIX] `AppDelegate::applicationWillEnterForeground()` is invoked at launch on AndroID
[FIX] fix `relocation overflow in R_ARM_THM_CALL` on AndroID
[FIX] navigation bar doesn't hIDe if show and dismiss keyboard on AndroID
[FIX] `utils::getTimeInMilliseconds()` may return wrong value on AndroID
[FiX] link error that `bsd_sinal` is not defined if building with API level 21+ and uses libwebsockets on AndroID
[FIX] compiling error with AndroID 6.0(API 23)
[FIX] music is not resumed when app is reactived on iOS
[FIX] random crash in `alGenBuffers` at startup on iOS
[FIX] can not play audio if uncache and play audio many times on iOS
[FIX] `Text::create()` crash if it contains invalID string on iOS
[FIX] `fileUtils::removeDirectory()` can not work on all platforms except iOS and Mac
[FIX] can not compile cocos2d-x on Mac OS X 10.10 and lower
[FIX] new Js project link error on linux
[FIX] AudioEngine can not play large ogg file on windows
[FIX] design resolution broken after minimize on desk platforms
[FIX] can not get the `backClicked` in lua
[FIX] `cc.convertcolor` issue in lua
[FIX] browser version detection
[FIX] compiling error with `cocos gen-libs`
[FIX] spine track entry can circle reference each other
[FIX] global object can leak during restart in JsB
[FIX] progress timer nested sprite can't change color in Canvas
[FIX] layout refresh issue in web engine
[FIX] dom element position synchronization issue in web engine
[FIX] armature position shake when parent node move in web engine
[FIX] rendering issue for Armature using sprite as display in bone in web engine
[FIX] Scale9Sprite GRAY state isn't correct in WebGL
[FIX] touch startPoint can be overwrote in web engine
[FIX] syncStatus transform dirty flag isn't resetting in web engine
cocos2d-x-3.12 Jul 06 2016
[HIGHliGHT] add VR support
[HIGHliGHT] add TiZen support
[HIGHliGHT] fix AndroID performance issue
[HIGHliGHT] Web engine performance improved in WebGL mode
[HIGHliGHT] support obb extension on AndroID
[NEW] Core: add `utils::findChild()`
[NEW] Core: add CSV format support to tile maps
[NEW] Core: add `fileUtils::getContents()`
[NEW] Core: cocos2d::Value supports unsigned
[NEW] Particle: add feature to pause/resume particle emitter
[NEW] Platform: support windows 10 UWP x64
[NEW] UI: add clamp and shrunk feature for system Fonts,currently only support iOS,AndroID and Mac
[NEW] UI: make ListVIEw select item programmatically
[NEW] UI: add `EditBox::inputFlag::LOWERCASE_ALL_CHaraCTERS` to lowercase characters
[NEW] UI: add `setBounce()` to WebVIEw
[NEW] Web: refactor TMXLayer renderers
[NEW] Web: can force orIEntation in mobile browser
[NEW] Web: support high resolution TTF Label on retina display
[REFINE] AndroID: use clang instead of gcc to compile codes
[REFINE] AndroID: hIDe virtual button by default
[REFINE] AndroID: set music volume control as default
[REFINE] AndroID: usage clang insteand of gcc to compile codes
[REFINE] Audio: catch `IllegalStateException` exception to avoID crash when playing background music with SimpleAudioEngine on AndroID
[REFINE] Core: fix many warnings
[REFINE] Core: move StringUtils functions from deprecated header file to ccUTF8.h
[REFINE] Core: FontFNT will ignore chars that exceeds 65535 and print a warning information
[REFINE] Core: `Node::ignoreAnchorPointForposition()` is deprecated and add `Node::setIgnoreAnchorPointForposition()`
[REFINE] Core: allow inherit from platform fileUitils
[REFINE] Core: add optional Alpha parameter to color4B and color4F
[REFINE] Core: Follow action can accept horizontal and vertical offset
[REFINE] Core: TMXXMLParse parse `ID` element
[REFINE] Lua: rename all member functions named `end()` to `endLua()`
[REFINE] JsB: make selectedSprite opitional in MenuItemSprite
[REFINE] JsB: return null if read Failed in `Js_cocos2dx_CCfileUtils_getDataFromfile()`
[REFINE] Template: iOS tempalte is refined to make cocos2d-x game scene work better with other UIVIEw
[REFINE] Template: remove `build_native.sh`
[REFINE] Template: ARC support on iOS and Mac OS
[REFINE] UI: TTF and BMFont label wrap mode will automanytically changed to char wrap mode when label's wIDth is less than word's boundary
[REFINE] UI: UIWidget adds missing propertIEs for clone
[REFINE] UI: UIScrollbar caches the texture created with base64 encoded images
[REFINE] UI: EditBox Now prints lowercase letters by default
[REFINE] UI: enable WebVIEw's local storage on AndroID
[REFINE] UI: improve EditBox implementation on WinRT
[REFINE] UI: make PageVIEw indicator more tunable
[REFINE] UI: make PageVIEw page turning event time tweak configurable
[REFINE] UI: RichText is improved: add effect of outline,shadow and glow; catch the event of open url; ability to extend Tags; add anchor of image tag
[REFINE] 3D: skeleton animation is more efficIEnt when two animations switch frequently
[REFINE] 3rd party: update webp to 0.5.0
[REFINE] Web: improve basic types to reduce memory usage
[REFINE] Web: Show line number in console statements
[REFINE] Web: Cache base64 image of PageVIEwIndicator and ScrollVIEwbar
[REFINE] Web: Pass error in cc.AsyncPool in onEnd callback
[REFINE] Web: Separate ccui.ListVIEw event callback from ccui.ScrollVIEw for its own events
[FIX] AndroID: fix compiling error if using NDK r11+
[FIX] AndroID: package name is `libcocos2dx` instead of application name if building with AndroID Studio
[FIX] Audio: AudioEngine can not work if the file path contains not ascii code on iOS
[FIX] Audio: SimpleAudioEngine::playEffect() doesn't work correctly on linux
[FIX] AssetsManager: can not work
[FIX] AssetsManagerEx: use manifestUrl from remote version
[FIX] Core: `fileUtils::writeValueMap()` will crash on iOS if it contains `Value::Type::None` type element
[FIX] Core: `ClippgNode::setStencil()` may cause assert error if it is invoked before
[FIX] Core: `TextureCache::addImageAsync()` doesn't set pixel format corretly
[FIX] Core: `GL::SetBlending()` doesn't set dst correctly
[FIX] Core: vertex z can not work correctly if window size changed on desktop platforms
[FIX] Core: use `std::isnan()` instead of `isnan()` to fix compiling errors on some linux platforms
[FIX] Core: crash on windows when using polygonInfo
[FIX] Core: fix `libpng error: CgBI: unhandled critical chunk` error with Xcode 7.3
[FIX] Core: EXC_BAD_ACCESS random crash caused by reallocation of shared indices memory
[FIX] Core: memory leak of `utils::captureScreen()` on iOS and Mac OS
[FIX] Core: assert error if remove an event Listener twice at the same time
[FIX] Core: fileUtils::getValueMapFromfile() returns wrong value if it is a number with scIEntific notation on AndroID
[FIX] Core: UIGrayScale shader is not reloaded when reloading shaders
[FIX] Core: `SpriteFrame::clone()` doesn't clone polygonInfo
[FIX] Core: `fileUtils::createDirectory()` fails on Mac OS with sandBox
[FIX] Core: `cocos2d::Value` operator overloading of comparison `==` returns wrong value in case Type::VECTOR
[FIX] Core: wrong content size if minisize
[FIX] Core: can not have a class named `Game` on windows
[FIX] Core: crash if load bad image on windows
[FIX] Core: custom shader uniforms and attributes do not have effect in DrawNode
[FIX] Core: blend mode doesn't work with animated sprite
[FIX] Core: `fileUtils::removeDirectory()` can not work correctly when the path is not end of `/` on iOS and Mac
[FIX] JsB: fix some BUGs related with JsB debegger
[FIX] JsB: scheduler callback target lost
[FIX] JsB: missing scroll Widgets constants
[FIX] JsB: if obj is undefined or null then attempt to access obj.__nativeObj leads to incorrect behavior
[FIX] JsB: use `require()` to require the same script twice may crash
[FIX] Lua: lua function is not invoked when error happens in websocket
[FIX] Network: httpClIEnt Content-type limitation on iOS
[FIX] Network: downloader crash when storage path contains spaces
[FIX] Network: SocketIO crash on reconnect
[FIX] Physics: PhysicsBody damPing doesn't wrok
[FIX] UI: EditBox may cause `java.lang.indexoutofboundsexception` exception on AndroID
[FIX] UI: TextFIEldTTF doesn't show password correctly
[FIX] UI: RichText crash on windows
[FIX] UI: EditBox can not use custom Font on AndroID
[FIX] UI: can not use TTF Font on AndroID
[FIX] RenderTexture: `setopacity()` has not effect
[FIX] 3D: `Sprite3D::createNode()` may not work correctly with particular model data
[FIX] Web: `getParentToNodetransform` doesn't return result
[FIX] Web: remote image without extension in url can't be loaded as image
[FIX] Web: nested clipPing nodes rendering issue in WebGL render mode
[FIX] Web: IMEdispatcher can't work in mobile Chrome
cocos2d-x-3.11.1 May 27 2016
[HIGHliGHT] Supports IPv6-only network
[FIX] Fix `cocos gen-libs` compiling issue
cocos2d-x-3.11 May 11 2016
[HIGHliGHT] Physics: upgrade chipmunk to v7.0.1
[HIGHliGHT] Js: new memory model,don't have to use retain/release in Js
[HIGHliGHT] Curl: upgrade to v7.48
[HIGHliGHT] OpenSSL: upgrade to 1.0.2g
[HIGHliGHT] Js: can use firefox 30+ and VSCode to deBUG cocos2d-x JsB programs
[NEW] Js: web console is enabled deBUGging JsB projects via firefox
[NEW] UI: add a setter for touch total time threshold in ScrollVIEw
[NEW] UI: add ability to get Font family
[NEW] UI: add xml support in RichText
[NEW] UI: add ability to stop auto scrolling in ScrollVIEw
[NEW] UI: EditBox supports multiline on Mac
[NEW] UI: Scale9Sprite allows to set custom shaders
[NEW] UI: ImageVIEw allows to set custom shaders
[NEW] UI: Textfiled supports cursor
[NEW] fileUtils: add missing getfileSize() for winrt
[NEW] Network: close websocket connection by dispatching a resetDirector event
[NEW] Tool: cmake supports on AndroID
[REFINE] Network: upgrated to latest libwebsockets,add more callbacks and BUGs fixed
[REFINE] Network: replace char* with std::string in httpRequest
[REFINE] Renderer: TriangleCommand and QuadCommand are merged
[REFINE] 2D: SpriteFrameCache takes pixelFormat into account if specifIEd
[REFINE] UI: let ScrollVIEw swallow touch events by default
[REFINE] JsB: make selectedSprite optional
[FIX] Js: firefox v30+ can not deBUG cocos2d-x JsB projects
[FIX] UI: can not get event when PageVIEw was turning
[FIX] UI: bitmap Font sizes are not loaded from binary .fnt files
[FIX] UI: some Fonts were rendered incorreclty
[FIX] Action: TargetedAction::isDone() always return false
[FIX] Action: Repeat: will run actions more than speicific times,instant action will run one frame later
[FIX] 2D: drawing in incorrect app state on iOS
[FIX] Platform: fileUtils::getValueVectorFromfile() returns wrong value on iOS and Mac
[FIX] Network: downloader crashed when storage path contains spaces on iOS
[FIX] Network: downloader may crash on AndroID
[FIX] AssetsManagerEX: will stuck at UPDATING forever if last task fails
[FIX] AssetsManagerEX: may repeatly update some assets and cause file write conflict
[FIX] Lua: fix display.wrapScene()
cocos2d-x-3.10 Jan 11 2016
[HIGHliGHT] UI: Rewrite Scale9Sprite and improve the scale9sprite performance and reduce memory consumption.
[HIGHliGHT] UI: Change PageVIEw to derive from ListVIEw.
[NEW] Core: Added Application::getVersion() to get the app version.
[NEW] UI: Add PageVIEw indicator.
[NEW] UI: Label add three Overflow type to new label,see release note for more information.
[NEW] UI: UIText::clone supports clone the text effect.
[NEW] Label: Add methods to query label effect state.
[NEW] UI: UIRichText support the new line element.
[REFINE] 3rd party: WebP loading improvements WebP loaded as premultiplIEd Alpha if it has.
[REFINE] UI: SlIDer `setCAPInsetProgressbarRebderer` change to `setCAPInsetProgressbarRenderer`.
[REFINE] UI: RichText support new line element.
[REFINE] UI: Set focus to Widget when touched.
[REFINE] 3D: Change char* to string in Terrain.
[REFINE] Studio: Merge Studio ActionTimeline change back into engine.
[REFINE] Studio: Merge Studio changes for compatible withe 32bit Mac System.
[REFINE] Studio: Merge Studio changes for lua-binding,Js-binding and simulator.
[REFINE] Mac: Make engine compatible for 32bit Mac.
[REFINE] 3rd party: WebP loading improvements WebP loaded as premultiplIEd Alpha if it has.
[REFINE] Audio: AudioEngine on linux replace the original SimpleAudioEngine with a new version of FMOD,Now AudioEngine support all platforms!
[REFINE] IOS: Add virtual keyword for some render related function.
[REFINE] UI: Fixes boring deprecated warning in httpRequest.
[REFINE] Network: Fix Downloader BUG on iOS & AndroID platform.
[REFINE] Studio: Fix deprecation warning in SkeletonRenderer.
[REFINE] Js: Add Js test case for fix,improve template.
[REFINE] Network: Permit http access to cocos2d-x.org in test projects on iOS.
[REFINE] Network: Crash when removing a remotely downloaded image from texture cache in Js-binding.
[REFINE] Win10: WinRT project update version to v3.10.
[REFINE] Console: Add quIEt option for Cocos Toolkit.
[REFINE] Js: New GC model for Js-binding.
[REFINE] Doc: Fix typos in documentation and comments.
[REFINE] UI: update controlbutton size calculate with new Scale9Sprite logic.
[REFINE] Win10: Added missing _USRJsstATIC preprocessor define for ARM builds.
[REFINE] Js: Added ccvector_to / ccmap_to converted to new Js-binding API.
[REFINE] UI: SlIDer misprint fix.
[FIX] Network: fix possible websocket crash in its destructor.
[FIX] Core: Fix premultiplyAlpha for mipmaps and compressed textures.
[FIX] UI: Fix Scale9sprite rendering error when content size smaller than the sum of leftInset and rightInset.
[FIX] Win32: Fix EditBox crash when removing an EditBox in a scheduler.
[FIX] AndroID: Fix cannot add vIEw to mFrameLayout when extends Cocos2dxActivity.
[FIX] 2D: Fixed actionNode set at wrong position BUG.
[FIX] 3D: Fix the movement of PUParticle lags one frame.
[FIX] UI: Fix the wront argument of setPlaceholderFontname in EditBox.
[FIX] UI: Fix EditBox editBoxEditingDIDEnd may use the original text after change the text of EditBox in user script.
[FIX] Audio: Fix `FinishCallback` never be called in windows.
[FIX] UI: Fix Layout stencil clipPing nested with ClipPing Node rendering issue.
[FIX] UI: Keyboard doesn't hIDe when click the screen outsIDe of EditBox on iOS platform.
[FIX] UI: Fix a fatal BUG in EditBox implement on windows platform.
[FIX] UI: Fix edit Box setPlaceholderFontname and scale Font size issue.
[FIX] Core: Fix memory leak when initWithImage() Failed.
[FIX] Network: CCDownloader on iOS is broken in v3.9 Js-binding.
[FIX] Js: Bindings fixes for Menu,Sprite and Label.
[FIX] Studio: Remove weak reference in ActionNode.
[FIX] UI: shouldStartLoading method should return value to Js in Js-binding.
[FIX] UI: Fix scrollvIEw render error.
[FIX] Js: Fix win32 Js project crash issue.
[FIX] UI: button touch doesn't work with scale9 enabled.
[FIX] Js: Fix evalString doesn't return result issue.
[FIX] Js: Fix ComponentJs proxy management issue in JsB.
[FIX] AndroID: Fix include in cocos network module.
[FIX] Network: Fix web socket crash.
[FIX] UI: Fix TextFIEld missing default password style text setting.
[TEST] S9SpriteTest: Scale9Sprite fade actions with cascade opacity.
[TEST] Web: Remove default focus block from UIFocusTestVertical.
[TEST] Lua: Fix pageVIEwTest Horizontal scroll won't work in Lua-test.
cocos2d-x-3.9 November.09 2015
[NEW] Label: Added line spacing/leading feature to Label.
[NEW] ListVIEw: Added APIs to scroll to specific item in List.
[NEW] ListVIEw: Added APIs to get an item in specific position like center,leftmost,rightmost,topmost and bottommost.
[NEW] ListVIEw: Added a feature for magnetic scrolling.
[NEW] Animate: Added ActionTimeline::setAnimationEndCallBack and ActionTimeline::addFrameEndCallFunc.
[NEW] Animate: Added csloader::createNodeWithVisibleSize,csloader::createNodeWithVisibleSize and moved "ui::Helper::Dolayout" into them.
[NEW] Studio: Added light3D support for Cocos Studio.
[NEW] Platform: Added the missing CURL support to the windows 10 UWP version.
[NEW] Platform: Added UIEditBox support on linux platform.
[REFINE] 3D: Added non-null checks in PUScriptCompiler::visit before dereferencing.
[REFINE] 3D: Refined SkyBoxBrush by making the shader parameter take effect at once.
[REFINE] Label: Changed label Font size type to float to support high precision when Font size is small.
[REFINE] ListVIEw: Fixed an issue that List vIEw's Magnetic::CENTER is not working well when non-bounceable.
[REFINE] ListVIEw: Added feature of jumPing to a specific item in List vIEw.
[REFINE] Sprite: Added "a unsupport image format!" log when creating a sprite in CCImage.cpp.
[REFINE] ScrollVIEw: Merge logics of Scroll VIEw for scroll by inertia and auto scroll into one.
[REFINE] Animate: Moved initialization of image to an appropriate location,because it always called twice in SpriteFrameCache::addSpriteFramesWithfile().
[REFINE] Simulator: Changed the size of startFlag to 13.
[REFINE] Simulator: Show Node and Skeleton in the mIDdle of the simulator.
[REFINE] Simulator: Removed screen direction check in simulator to avoID render error.
[REFINE] Pysics: Refined components to improve physics performance.
[REFINE] UI: Refined ComponentContainer to improve performance.
[REFINE] UI: EventListenerMouse will dispatch EventMouse events.
[REFINE] OpenGL: Added check for glfwCreateWindow.
[REFINE] Platform: Fixed a crash on xiaomi2 if Cocos2d-x is built as a dynamic library.
[REFINE] Platform: Updated libcococs2d name to v3.9 on WinRT platforms.
[REFINE] Platform: Added some support for mouse on WinRT. Include: Show/HIDe mouse cursor; Mouse event implemented similar Desktop version; left button send mouse event and touch; Support other mouse button and scroll wheel.
[REFINE] Platform: Correct the convertion between unicode and utf8 on WinRT.
[REFINE] Platform: Improved EditBox implement on Win32 platform.
[REFINE] Js: Add Jsb.fileUtils.writeDataTofile().
[REFINE] Js: Set Js templates Mac target platform from null to 10.7.
[REFINE] Js: Removed the static define of variable in headfile of Scriptingcore.
[REFINE] Lua: Added AssetsManagerEx constants UPDATE_Failed and ERROR_DECOMPRESS in Lua.
[REFINE] Lua / Js: Refined lua/Js binding tool.
[REFINE] I/O: Refined AssetsManagerEx unzipPing by using async.
[REFINE] Web: Improved logic of Jsb_boot.Js to sync with the web engine behavior.
[REFINE] Web: Sync with CCBoot for web.
[REFINE] Build: Fixed varIoUs compiler warnings on Xcode 7.
[REFINE] Build: Fixed Wformat-security warning on Xcode.
[REFINE] Build: Fixed a compile error in __LayerRGBA.
[REFINE] Tool: Added tools for generating documents automatically.
[REFINE] Doc: Clean up the code of setRect() function.
[REFINE] Doc: Fixed a minor typo and renamed INTIAL_CAPS_ALL_CHaraCTERS to INITIAL_CAPS_ALL_CHaraCTERS in UIEditBox.
[FIX] 3D: Fixed a BUG that obb dID not rotate with Sprite3d.
[FIX] 3D: Corrected spot light init value.
[FIX] 3D: Added the missing CCMotionStreak3D files.
[FIX] 3D: Fixed a BUG in CCPhysics3DComponent.cpp that oldBool is set with a wrong value.
[FIX] 3D: Fixed shader light parameter BUG that caused for that all the mesh share light parameter.
[FIX] Sprite: Fixed a BUG that CC_SPRITE_DEBUG_DRAW dID nothing in Cocos2d-x.
[FIX] button: Fixed an issue that when image size of variable button status texture are different,Helper::restrictCAPInsetRect result may stop the pressed & Disabled status picture from loading.
[FIX] Font: Fixed a crash BUG in destructor of FontFreeType.
[FIX] Label: Removed scale factor for label shadow.
[FIX] Label: Added missing overrIDe keyword.
[FIX] Loadingbar: Fixed a crash BUG in Loadingbar.
[FIX] ScrollVIEw: Removed ScrollVIEw::_innerContainer pointer copy.
[FIX] Particle: Fixed a BUG of nomalize_point which caused particle rendering error.
[FIX] Tilemap: Fixed a TMXLayer BUG: When using float values (for example the actual position of the character) to get the current tile,the wrong tile is sometimes/usually returned.
[FIX] Animate: Fixed a crash BUG when csb file is broken.
[FIX] Animate: Fixed a BUG that a same frame index is inserted after animation speed is scaled.
[FIX] Animate: Fixed BUG in v1.6 that bone animation crashed when performing getBoneAtPoint(0,0).
[FIX] Animate: Fixed crash when recall a cached timeline after scene exited.
[FIX] Animate: Fixed deBUG-config crash if a FrameBuffer has no rendertargetDepthStencil.
[FIX] UI: Fixed an image BUG caused by the _hasPremultiplIEdAlpha fIEld.
[FIX] UI: Added missing getChildByTag<>() API.
[FIX] UI: Fixed a BUG in Widget::isClipPingParentContainsPoint: _hittedByCamera may be null.
[FIX] UI: Fixed a BUG that cocos2d::Map may cause Dangling Pointers when inserting Ref Object which already exist in the Map.
[FIX] UI: Fixed a BUG in Scheduler which may case Force Close.
[FIX] Performance: Fixed a BUG that NotificationNode was not entered and exited.
[FIX] Renderer: Fixed a BUG that Material::clone Failed to set the parent correctly.
[FIX] Simulator: Fixed a BUG that when scene was set to a very large size(eg. 2048x1536),the simulator window was out of screen.
[FIX] Simulator: Fixed a compilation issue about simulator on AndroID x86.
[FIX] Skeleton: Removed redundant interface in CCSkeletonNode.
[FIX] Studio: Fixed a BUG about Cocos Studio GUItest that MoveBy vertical direction under lua test project cannot scroll back to page 1 from page 2.
[FIX] Studio: HIDe menu "cocostudio 2.1" for JsON exported from Cocos Studio 2.x is not supported in CocoStudio 1.6.
[FIX] Studio: Fixed BUG that when create project from template,the app name of androID-studio project is not changed.
[FIX] Platform: Fixed a BUG that AndroID activity destroyed after reopening the app.
[FIX] Platform: Fixed a crash BUG of AudioPlayer in Win32.
[FIX] Platform: Fixed an error about Chinese input in textfIEld with specific IME on AndroID.
[FIX] Platform: Fixed missing image asset in Win10 UWP manifest.
[FIX] Platform: Fixed windows 10 UWP app manifest by correcting image asset paths.
[FIX] Platform: Fixed a BUG that fileUtils::GetfileSize can't treat multi-char path.
[FIX] Platform: Fixed a BUG of loading pluginx lib when compile AndroID with --compile-script flag.
[FIX] Platform: Fixed a crash BUG caused by integer overflow in Device::getTextureDataForText on iOS.
[FIX] Platform: Fixed travis-scripts/before-install.sh.
[FIX] Platform: Fixed a BUG in fileUtilsWin32::removeDirectory when the file begins with ".".
[FIX] Platform: Corrected the keyboard codes for Desktop and WinRT.
[FIX] Js: Fixed a freeze BUG of playing animation in Js projects.
[FIX] Js: Fixed build_native for Js default template.
[FIX] Js: Fixed wrong number of param in Place and Rotateto.
[FIX] Lua: Fixed a BUG of luabinding enumerateChildren.
[FIX] Web: Fixed wrong callback setting for webvIEw:setonDIDFailLoading in Lua.
[FIX] Web: Fixed life control for XMLhttpRequest.
[FIX] Web: Fixed WebVIEw lua-bind method name.
[FIX] Build: Fixed msbuild by removing incorrect AppxBundle propertIEs from project.
[FIX] Build: Fixed the Enable_Bitcode compile error on Xcode 7.
[FIX] Build: Fixed compile error for new project created by template.
[FIX] Changed some delete operations to be deletions of arrays where applicable.
[FIX] Changed some "free" operations to "delete" where memory was allocated with "new"."
[FIX] Revert "remove CcclipPingRectangleNode transform error support.".
[TEST] 3D: Fixed a BUG that lua Scene3DTest "back" button dID not work.
[TEST] button: Added a testcase of button opacity settings.
[TEST] PageVIEw: Fixed a BUG that UIPageVIEwVerticalTest in cpp-test Failed to scroll back to page 1.
[TEST] Particle: Fixed a BUG that particle test under lua has different display effects in different platforms.
[TEST] Scale9Sprite: Added a test case of opacity/color cascade for Scale9Sprite.
[TEST] Scale9Sprite: Added testcase for s9sprite action.
[TEST] ScrollVIEw: Added testcase for multiple items in ScrollVIEw.
[TEST] SlIDerbar: Fixed BUG of slIDer bar that it doesn't refresh percentage value under project cpp-test.
[TEST] SlIDerbar: Fixed a crash BUG in "Scheduler->Scheduler ttimeScale Test" when drag slIDer to left then click the mIDdle of slIDer bar.
[TEST] Animate: Added custom spine skeletonAnimation testcase.
[TEST] UI: Added DrawLabel Mode testcase.
[TEST] UI: Fixed a BUG that Node:Text input test in cpp-tests touch detection is wrong.
[TEST] UI: Improved UItestcase modification to make it user frIEndly.
[TEST] Physics: Fixed a BUG that quickly click mouse in "41:Node:Physics -> 6:joints" in cpp-test may cause program crash.
[TEST] Studio: Fixed a crash BUG of Cocos Studio 3d test under lua test project.
[TEST] Platform: Solved the crash of performance-tests on windows.
[TEST] DeBUG: Fixed a BUG that RefPtr test wasn't executed even in deBUG build.
[TEST] Js: Fixed crash BUG when click "remove ui" in "native test-JsBExtendTest" under project Js-test.
[TEST] Js: Updated testcase in Js-test to show notificationNode to runAction.
cocos2d-x-3.8.1 September.17 2015
[HIGHliGHT] platform: Supported Xcode 7 for iOS 9 deployment
cocos2d-x-3.8 final September.6 2015
cocos2d-x-3.8 rc0 August.26 2015
cocos2d-x-3.8 beta0 August.14 2015
[HIGHliGHT] 3D: Added 3d physics collIDer
[HIGHliGHT] 3D: Supported setting camera background brushes with color/depth/skyBox
[HIGHliGHT] 3D: Added key frame event Callback in Animate3D
[HIGHliGHT] fileUtils: Added a set of file writing APIs: writeStringTofile,writeDataTofile,writeValueMapTofile,writeValueVectorTofile
[HIGHliGHT] UI: Refined UI system
[HIGHliGHT] UI: Added Radiobutton Widget (JsB/Lua ready)
[HIGHliGHT] UI: Reimplemented and enhanced EditBox on AndroID: display cursor; support copy,cut,paste and select actions; support multi-line input; pretty adjustment when virtual keyboard shown
[HIGHliGHT] Js: Bound new AudioEngine in JsB
[HIGHliGHT] Js: Merged JsB test project into cocos2d test project
[HIGHliGHT] network: Upgrade SocketIO support to v1.x
[HIGHliGHT] tools: Optimize Bindings Generator
[HIGHliGHT] Label: Added HANYI FullType Font support
[NEW] 3D: Added light map support in Terrain
[NEW] UI: Added ScrollVIEwbar for displaying a scroll bar at the sIDe of ScrollVIEw (JsB/Lua ready)
[NEW] UI: Enhanced ScrollVIEw with easing out scrolling
[NEW] UI: Added PageVIEw vertical scroll support
[NEW] UI: Added PageVIEw::Jumptopage API
[NEW] UI: Added a setter for line wIDth in DrawNode
[NEW] Action: Permitted setting bitwise flags to action
[NEW] Animate: Added Animate's getCurrentFrameIndex function
[NEW] fileUtils: Added fileUtils::getfileExtension for getting file's extension name
[NEW] Device: Added vibrate support to enable vibration for a duration
[NEW] audio: AudioEngine supported audio preloading
[NEW] UserDefault: Supported removing key pairs from UserDefault
[NEW] spine: Supported Spine runtime 2.3 (Both native and web engine)
[NEW] Js: Added auto binding for BlendFuncFrame
[NEW] console: Supported new portrait projects from templates
[NEW] console: Moved the framework-compile tools into cocos2d-console
[NEW] framework: Support generate prebuilt libs of engine with deBUG mode
[NEW] Supported Xcode 7
[REFINE] 3D: Supported composite 2D/3D scene by moving UI and camera far away
[REFINE] 3D: Improved Particle3D performance
[REFINE] 3D: Made SkyBox not transparent
[REFINE] 3D: Enable depth write for SkyBox
[REFINE] 3D: Enable depth write for transparent object
[REFINE] 3D: Set depth test function of SkyBox brush to always
[REFINE] renderer: Enabled blending all the time for 2D render queue
[REFINE] Director: Made types to handle time consistent by modifing setAnimationInterval argument from double to float
[REFINE] Sprite: Made Sprite::setTexture accept nullptr as parameter
[REFINE] TextureCache: Made addImageAsync function thread safe
[REFINE] Label: Improved code readability
[REFINE] Label: Supported adding child nodes in Label
[REFINE] Label: Refine the implementation about text layout and support deBUG draw
[REFINE] Label: Supported auto batch with bitmap Font or char map
[REFINE] UI: Improved SlIDer's precision
[REFINE] UI: Made Label and Text share the same FontSize type
[REFINE] UI: Reduced memory usage in Text
[REFINE] UI: Refined scroll event dispatching for ScrollVIEw
[REFINE] UI: Made EditBox::setFontSize not rely on Font name property
[REFINE] UI: Made vIEwport constructor more compile frIEndly
[REFINE] UI: Improved event handling in TextFIEld
[REFINE] studio: AvoID csloader from openning csb file multiple times with fopen
[REFINE] studio: Added BlendFrame support to Skeleton Animation
[REFINE] studio: Enabled blendfunc cascade to the skin of BoneNode
[REFINE] fileUtils: Remove old path while adding existing search path
[REFINE] Device: Implemented Device::getDPI for Mac
[REFINE] network: Refine NSLog in httpAsynConnection in release mode
[REFINE] network: Fixed a problem where WebSocket messages may pile up
[REFINE] utils: Made utils::captureScreen saving file in another thread to improve the performance
[REFINE] 3rd party: Update Nibiru SDK to 2.6
[REFINE] platform: Correct all usage of unicode version winAPI in fileUtils for win32
[REFINE] Js: Supported new construction for 3d classes in Js
[REFINE] Js: automatically add extend to need to extend classes in bindings generator
[REFINE] Js: Made UI classes safely extendable in JsB
[REFINE] Js: Improved NodeGrID binding
[REFINE] Js: Refine performance for Cocos Studio JsON parser for 2.x
[REFINE] Js: Made binding functions accept null in Js and convert to nullptr
[REFINE] web: AvoID re-bake the content when the parent node's position get changed
[REFINE] web: Solved repeat loading same resource issue when parsing cocos studio project
[REFINE] web: Added GameNodeObjectData and GameLayerObjectData in JsON parser
[REFINE] web: Updated skeleton animation to the latest version
[REFINE] web: Optimized resources automatic loading in JsON parser
[REFINE] web: AvoID cc.loader resource loading being terminated while encounter errors
[REFINE] web: Throw new Error object instead of error message string
[REFINE] web: Move setDepthTest to renderer
[REFINE] web: Added BlendFuncFrame parser
[REFINE] web: Permitted webp image loading on Chrome
[REFINE] web: Suspended the vIDeo player when the browser is minimized
[REFINE] framework: Optimized the lua & Js templates
[REFINE] simulator: Made Node,Skeleton needs shown in the mIDdle of the simulator window
[REFINE] Removed EMSCRIPTEN support
[REFINE] Added template project daily build in Jenkins-ci
[REFINE] Removed unused tool gen-prebuilt
[REFINE] Removed deprecated API in templates
[FIX] 3D: Fixed Effect3DOutline issue when the Sprite3D is mirrored
[FIX] 3D: Fixed issue that Sprite3D::getAABBRecursively does not get AABB of Nodes with Sprite3d children
[FIX] 3D: Fixed Menu unusable in 3D scene
[FIX] renderer: UI component can't click correctly by moving UI and camera far away of origin
[FIX] renderer: ListVIEw in Camera with custom mask isn't visible
[FIX] renderer: Temporary fix for Sprite/Label/FastTMX auto-culling failure
[FIX] renderer: Fixed shader issue by reloading shader when light number changed
[FIX] Scheduler: Fixed timer's delta time is error when interval equals to zero
[FIX] Scheduler: Fixed Pause/Resume act incorrectly
[FIX] Scheduler: Fixed the callback will be executed multiple times if the value of delay parameter equal zero
[FIX] Node: Fixed issue that euler angle is NaN when update Euler angle from quaternion and asin value is not between -1 and 1 by accIDent
[FIX] Scene: Fixed BUG that can't add custom member to Scene subclass
[FIX] Sprite: Fixed some warnings and a related BUG in CCSprite
[FIX] Autopolygon: Fixed copy construct & assignment operator memory leakage
[FIX] SpriteBatchNode: touch screen might cause rendering order disorder when the screen have numerous Sprites
[FIX] SpriteBatchNode: Fixed SpriteBatchNode doesn't support setFlipped
[FIX] event: Fixed Eventdispatcher wrong dispatch order BUG
[FIX] event: Fixed EventListenerKeyboard.onKeypressed not firing for back button on AndroID
[FIX] fileUtils: Fixed BUG that fileUtils::isDirectoryExist result is not correct on AndroID while using relative path in 'assets'
[FIX] Action: Fixed BUG that CCTargetedAction executes callback twice
[FIX] audio: Fixed playing new audio after stopPing an incessant(loop) audio may fail on MAC/iOS
[FIX] audio: Fixed BUG that playing audio may fail(error code:-1) on iOS
[FIX] audio: Fixed AudioEngine possible crash on iOS/Mac while playing multiply audio
[FIX] Label: Fixed rendering LabelTTF characters as black Boxes on AndroID by ensuring atlases are purged before resetting
[FIX] Label: Fixed BUG that characters are displayed incorrectly with "dark roast.ttf" Font
[FIX] Label: Fixed opacity setting is invalID with bitmap Font
[FIX] Label: Fixed the color of letter will be overrIDden by fade action
[FIX] Label: Fixed Label with some specific Font is cropped
[FIX] Label: Fixed the content size of Label is incorrect with GLOW effect
[FIX] Label: Fixed spaces is lost if label created with Fingerpop.ttf
[FIX] Label: Fixed Label::getLetter(index)->setVisible(true) cause rendering duplicate letters
[FIX] Label: Fixed Label::setGlobalZOrder invalID issue if label create with system Font
[FIX] UI: Fixed issue that SlIDer::addEventListener doesn't respect the button pressed and button release event
[FIX] UI: Fixed BUG that UI component can't be clicked correctly by moving UI and camera far away of origin
[FIX] UI: Fixed inertial scrolling for CCScrollVIEw
[FIX] UI: Fixed BUG that ListVIEw::getCurSelectedindex may cause out of range issue
[FIX] UI: Fixed PageVIEw scrolltopage BUG and the curPageIndex BUG
[FIX] UI: Fixed game scene displays wrongly while clicking EditBox
[FIX] UI: Fixed RichText layout cause infinite loop issue
[FIX] UI: Fixed formarRenderers in RichText doesn’t update container size
[FIX] UI: Fixed TextFIEld hitTest not working as expected issue
[FIX] UI: Fixed Widget::setHighlighted does not work after setBright
[FIX] UI: Fixed button touch doesn't work with setScale9Enabled
[FIX] UI: Fixed calculation error of Layout vIEwing area's clipPing position in SCISSOR mode
[FIX] UI: Fixed logic error in isMaxLengthEnabled handling invoked by TextFIEld::setString
[FIX] UI: Fixed improper touch intercept event propagation in UI system
[FIX] UI: Fixed EditBox input maxLength for Chinese character issue on iOS
[FIX] UI: Fixed EditBox turning black when soft keyboard hIDing
[FIX] UI: Fixed scrollvIEw innerContainer initial position error
[FIX] UI: Fixed issue that SlIDer create function is not taking account of res type (TextureResType)
[FIX] Scale9Sprite: Fixed Scale9Sprite default cAPInset BUG
[FIX] Scale9Sprite: Fixed issue that Scale9Sprite draw extra 1 pixel when creating from Spritesheet
[FIX] studio: Removed "using namespace cocos2d" from CCFrame.h
[FIX] studio: Fixed the SkyBox display error while parsed from editor files
[FIX] studio: Fixed userCamera flag error while parsing old version exported files
[FIX] studio: Fixed GameNode3DReader parse Failed error
[FIX] studio: Fixed crash when loading cocostudio Json files with null or empty Fontname
[FIX] studio: Fixed BUG that setcolor works on a whole armature,but not on an indivIDual bone
[FIX] studio: Fixed object size error while data is error
[FIX] studio: Fixed issue that bone's color and opacity cannot cascade to bone
[FIX] studio: Fixed issue that bone can be see by other cameras
[FIX] ClipPingNode: Removed CcclipPingRectangleNode transform error support
[FIX] spine: Fixed the position of deBUG draw of bones is incorrect
[FIX] spine: Fixed memory leak caused by SkeletonRenderer::initialize
[FIX] network: Fixed Downloader::getheader failure on win32
[FIX] AssetsManagerEx: Fix AssetsManager crash by protecting Downloader with shared_ptr
[FIX] RenderTexture: Fixed RenderTexture switch foreground to background issue
[FIX] Physics: Fixed circle shape deBUG draw incorrect issue
[FIX] Physics: Fix transform issue of Physicssprite itself and its children
[FIX] tilemap: Fixed small errors in the function TMXXMLParser::getRectForGID
[FIX] tilemap: Fixed crash caused by creating TMX object when related image file is missing or broken
[FIX] effect: Fixed PageTurn3D effect abnormal
[FIX] Progresstimer: Fixed SpriteProgresstoRadialMIDpointChanged BUG
[FIX] log: Fixed crash on windows if passing string more than 16kb to cocos2d::log
[FIX] utils: Fixed utils::captureScreen BUG while using multiple camera
[FIX] Js: Fixed issue of iOS/Js reflection `callStaticmethod` with bool arg
[FIX] Js: Fixed Objective-C Js reflection BUG while using callStaticmethod() with bool argument
[FIX] Js: Fixed Node color property can not be used issue
[FIX] Js: Fixed issue that SocketIO events don’t get fired when compile mode set to release
[FIX] Js: Added the conversion for tmxTileFlags to fix TMXLayer::tileFlagsAt binding issue
[FIX] Js: Fixed Jsval_to_int and Jsval_to_uint issue on 64 bit system
[FIX] Lua: Fixed ontouch begin don't return value
[FIX] Lua: Fixed memory leak in LuaMinXmlhttpRequest
[FIX] Lua: Fixed checkBox Lua bindings issue
[FIX] Lua: Fixed logic issue in cc.pIsSegmentIntersect
[FIX] platform: Fixed issue that getStringUTFChars can not passing emotion from java to c++ on AndroID
[FIX] platform: Fixed BUG that paused game will be awaked by the Clock on AndroID
[FIX] platform: Fixed BUG that Cocos2dxHelper won't be initialized after activity recreate
[FIX] platform: Fixed clipPing node doesn't work on AndroID 5.0
[FIX] platform: Fixed blur shader compliant on win8 universal
[FIX] platform: Fixed the error when compiling androID project with release mode on windows
[FIX] platform: Fixed issue that depth/stencil buffers attributes are ignored on iOS
[FIX] platform: Fixed engine crash because of wrong initialisation on some androID device
[FIX] platform: Removed unneeded protocol for AppController on iOS
[FIX] platform: Fixed link errors in release mode on win32
[FIX] platform: Fixed windows 10 UWP and WP8.1 app certification issue
[FIX] platform: Fixed AndroID app occasionally freeze issue caused by Cocos2dxRenderer.nativeOnResume() is not called when the activity is resumed
[FIX] web: Fixed a BUG that VIDeoPlayer remove event throw error
[FIX] web: Fixed default clearcolor error in director
[FIX] web: Fixed rotation value parsing error in the timeline parser
[FIX] web: Fixed a BUG that nested animation may be affected by outer animation
[FIX] web: Made LabelAtlas ignoring invalID characters and updating correctly the content size
[FIX] web: Fixed a BUG that VIDeoPlayer remove event throw error
[FIX] web: Fixed a BUG that cc.director.setNotificationNode(null) doesn't take effect
[FIX] web: Fixed texture rect update issue while changing sprite frame
[FIX] web: Fixed effect issue in ActionGrID and NodeGrID
[FIX] web: Fixed logic issue in Menu's _ontouchCancelled function
[FIX] web: Fixed MenuItem crash when normal image is null
[FIX] web: Fixed CCtouch's startPoint unset issue
[FIX] web: Fixed incomplete fadeout effects
[FIX] web: Fixed issue that return value of cc.screen.fullScreen is not boolean
[FIX] web: Fixed a BUG that SkeletonNode is not drawing children
[TEST] 3D: AvoID to trigger touch event multiple times in Physics3D Test and Physics3D Constraint Test
[TEST] 3D: Fixed Sprite3D test background to foreground BUG
[TEST] renderer: Added auto culling test case
[TEST] renderer: Fixed material parsing test on wp8.1
[TEST] OpenGL: Fixed shader-basic and OpenGL testcase 'center' uniform error
[TEST] OpenGL: Fixed ShaderRetroEffect random crash issue
[TEST] OpenGL: Fixed offset on retina screen in shaderTest
[TEST] OpenGL: Fixed shader test crash on androID device
[TEST] OpenGL: Fixed retro effect pos BUG in ShaderTest
[TEST] UI: Improved UIScene testcase
[TEST] studio: Fixed cocostudio 3d test crash on mobile platform
[TEST] studio: Added blendfunc Frame test case for skeleton animation
[TEST] spine: Fixed BUG that spine animition can't be rendered in Scene3DTest
[TEST] tilemap: Fixed the problem that white frame dIDn't move as map dID in JsB TMXOrthoObjectsTest
[TEST] Js: Fixed button position error in UIPageVIEwTest
[TEST] web: Rewrote testcase for stencil depth mask in RenderTextureTest
[TEST] web: Improved renderTexture stencilDepth test
[TEST] web: Fixed abnormal effects in effectsTest
[TEST] web: Fixed invisiable testcase of effects
cocos2d-x-3.7.1 August.12 2015
[HIGHliGHT] studio: Added new skeleton animation support and csb parser for cocos v2.3.2 beta
[HIGHliGHT] studio: Added new skeleton animation support and JsON parser in the web engine
[NEW] studio: Parsed touch/Click/Event callback in JsON parser
[NEW] web: Added cc.director.setClearcolor and support transparent background
[REFINE] Widget: Synchronize enable state and bright state for Widget
[REFINE] studio: Optimized JsON parser's performance by removing audio play
[REFINE] studio: Optimized editor related extension data to a component instead of hosting in _userObject
[REFINE] studio: Updated Game3DNodeReader & UserCameraReader
[REFINE] Label: Remove file error notice label from TextBMFontReader
[REFINE] JsB: Add firefox remote deBUGger support in Js templates
[REFINE] web: Improved color/opacity manipulations in MenuItems
[FIX] Scene: Fixed Scene can't be inherited with std::vector members
[FIX] Sprite: Fixed a compile error when CC_SPRITE_DEBUG_DRAW is on
[FIX] Label: Fixed creation fail if the Font(TTF) contains a non-unicode charmap
[FIX] Label: Fixed LabelAtlas rendering error for invalID characters and characters out of boundarIEs
[FIX] Label: Fixed Mac system Font crash issue
[FIX] platform: Fixed building with system prebuilt libs on linux
[FIX] studio: Fixed ccs.Skin construction issue in JsON parser
[FIX] studio: Fixed Particle3d crash while reading file with error
[FIX] studio: Fixed parser crash when sprite 3d resource isn't correct
[FIX] UI: Fixed CheckBox issue that _isSelected state is updated after event processing callbacks
[FIX] JsB: Fixed JsON parser issue that 3d particle can not be displayed
[FIX] web: Fixed an issue that loading process won't trigger callback problem
[FIX] web: Fixed TurnPageDown effect
[FIX] web: Fixed Cocos Studio parser issue that all elements are missing while the timeline action contains rotation
cocos2d-x-3.7final July.21 2015
[REFINE] Js: Improve manual binding code for `retain`,`release`,`onEnter`,`onExit`,`onEnterTransitionDIDFinish` and `onExitTransitionDIDStart`
[REFINE] web: Add compatible Uint16Array defintion
[FIX] Scale9Sprite: Fixed Scale9Sprite gray state issue while `setCAPInsets` called
[FIX] studio: Fixed parser issue by checking texture existance
[FIX] studio: Fixed Armature parser issue
[FIX] Js: Fixed cleanup overrIDing issue in Js that it will cause `too much recursion` error
[FIX] web: Fixed url check regular Expression not supporting localhost issue
[FIX] web: Fixed issue that sprite doesn't update texture rect correctly in some condition
cocos2d-x-3.7rc1 July.14 2015
[REFINE] framework: Used msbuild to generating engine prebuilt libs on win32.
[REFINE] 3d: Used shader with normal while creating mesh with normals
[REFINE] 3d: Set default 3d animation quality to low
[REFINE] web: Improved localstorage warning when Disabled
[FIX] studio: Fixed percentage setting won't take effect when UiSlider's background resource set to null
[FIX] studio: Fixed a BUG that SingleNode's color isn't set
[FIX] studio: Fixed child nodes can't be rendered when particle and TiledMap as parent and their resource have been removed from disk
[FIX] studio: Fixed a BUG of JsON parser that texture address is wrong
[FIX] studio: Fixed a BUG that drawline & drawPoints don't apply blend function in parser
[FIX] studio: Fixed a BUG that check Box front cross texture will expand to normal size when change status between normal and disable frequently
[FIX] studio: Fixed a BUG that normal texture won't show when slIDer set to disable mode then clean slIDer ball disable texture
[FIX] 3d: Fixed obj loading Failed on windows
[FIX] 3d: Fixed clipPing node does not work for Sprite3D
[FIX] platform: Fixed Js template run error on linux
[FIX] Tilemap: Fixed CCTMXXMLParser code negligence
[FIX] Js: Fixed constant value error for ccui.Layout.BACKGROUND_IMAGE_ZORDER
[FIX] Js: Fixed XMLhttpRequest can't be retain in JsB
[FIX] Js: Added cc.path.mainfilename
[FIX] Js: Fixed issue that overrIDe cleanup function in Js can't get invoked during node detaching
[FIX] Js: Fixed cc.loader notification issue with image asynchonous loading
[FIX] web: Fixed page vIEw's layout issue for JsON parser
[FIX] web: Add ttc loader and prevent the pure digital Fonts is invalID
[FIX] web: Fixed float32Array initialization
[FIX] web: Fixed a BUG that layout background is missing
[FIX] web: Fixed a BUG that ObjectExtensionData miss setCustomProperty and getCustomProperty function
cocos2d-x-3.7rc0 July.1 2015
[HIGHliGHT] core: Added Material system (Js/Lua ready)
[HIGHliGHT] 3d: Added Physics3d support (Js/Lua ready)
[HIGHliGHT] 3d: Added NavMesh support (Js/Lua ready)
[HIGHliGHT] Scale9Sprite: Added AndroID 9-patch image support (Js/Lua ready)
[HIGHliGHT] sprite: Supported polygon sprite with Autopolygon generator (Js/Lua ready)
[HIGHliGHT] platform: Added windows 10.0 Universal App(UWP) support
[HIGHliGHT] platform: Add Samsung Enhanced API on AndroID for cocos,please refer to the release note for more details
[HIGHliGHT] C++: Added AndroID Studio support
[HIGHliGHT] Js: Added `ccui.VIDeoPlayer` and `ccui.WebVIEw` for iOS/AndroID/Web
[HIGHliGHT] console: Supported build & run AndroID Studio project with cocos console
[NEW] C++: Added Actionfloat
[NEW] C++: Supported physical keyboard on WinRT
[NEW] fileUtils: checked filename case characters on windows
[NEW] fileUitls: added supporting loading files that which file path include utf-8 characters
[NEW] PhysiCSShape: added sensor property
[NEW] Sprite: used triangle command
[NEW] 3d: Added `getFarPlane` and `getNearPlane` in `Camera` class
[NEW] 3d: Added opengl version project/unproject function in camera
[NEW] ui: button add BMFont Title support
[NEW] ui: TextFIEld add `getTextcolor`,`getTextHorizontalAlignment` and `getTextVerticalAlignment` API
[NEW] ui: Reduce memory consumption of a few UI Widgets.
[NEW] audio: added support on WP8.1,Now it supports wav format
[NEW] audio: Added MP3 support to winrt audio
[NEW] audio: Added OGG support to winrt audio
[NEW] 3rd: updated rAPIdJson to v1.0.2
[NEW] web: SIMD.Js optimization for kazmath functions (from Intel)
[NEW] web: The Json loader of Cocos Studio will automatically load dependencIEs resources
[NEW] Framework: Added Cocos Framework compilation script tool (used by Cocos)
[NEW] Simulator: Added Cocos Simulator project (used by Cocos)
[REFINE] core: Use quaternion instead of euler angle in `Camera::lookAt`
[REFINE] platform: Differentiated windows Phone Application and windows Store Application with `Application::getTargetPlatform`
[REFINE] platform: Improved UserDefault's robustness on AndroID,Now the converting behavior is the same as iOS platform
[REFINE] platform: Added deBUG flag -Wextra to linux CMakefile
[REFINE] audio: Permitted to play large ogg files on windows
[REFINE] ui: Use inch for childFocusCancelOffset in UIScrollVIEw
[REFINE] 3d: Improved `Terrain::getIntersectionPoint` by calculating the intersection with triangles
[REFINE] Label: Improve rendering of letter's inner shapes when outline is used
[REFINE] console: Built engine with `LOCAL_ARM_MODE=arm` when building Js projects for androID
[REFINE] web: Deleted the redundant variables defined and log informations in ccui.RichText
[REFINE] web: Allowed timeline animations with only one frame
[REFINE] web: Improved property declaration of cc.Texture2D
[FIX] core: Fixed `Director::setClearcolor` has no effect BUG
[FIX] platform: Fixed VIDeoPlayer on AndroID ignore search paths
[FIX] platform: Fixed crash while using s3tc on Nexus 9 (AndroID 5.0.1)
[FIX] platform: Fixed Application may be created more than once on AndroID
[FIX] platform: Fixed the windows 8.1 Universal Apps crash when there is no audio device
[FIX] platform: Fixed androID background and foreground switching BUG with VertexAttributeBinding
[FIX] platform: Fixed warning "Service Intent must be explicit" on AndroID
[FIX] studio: Fixed ActionNode memory leaks
[FIX] studio: Fixed Cocoloader destructor memory release BUG
[FIX] studio: Fixed cocos studio Json reader's BUG in percentage mode
[FIX] studio: Fixed rAPIdJson assert error in cocos studio module
[FIX] network: Win32 CURL doesn't support zlib
[FIX] network: Fixed memory leak of httpClIEnt on iOS and Mac platform
[FIX] audio: Fixed program may freeze if `AudioEngine::stop` or `AudioEngine::stopAll()` is invoked frequently on AndroID
[FIX] audio: Fixed a freezing crash in windows 10 with the new audio engine when pressing stop after play
[FIX] audio: Fixed audio can't resume if it is interrupted by an incoming phone call
[FIX] audio: Fixed `SimpleAudioEngine::playEffect` lagged on AndroID 5.0.x
[FIX] audio: Fixed `SimpleAudioEngine` may cause application to crash on AndroID 5.0.x
[FIX] audio: Fixed thread safety problem on AndroID
[FIX] audio: Added guard to audio engine pointer in `SimpleAudioEngine::end`
[FIX] ui: Text scale factor is wrong with multiline text
[FIX] 3d: skyBox can't move to other position except origin point in world space
[FIX] 3d: terrain can't move to other position except origin point in world space
[FIX] 3d: Fixed Terrain lod computing BUGs
[FIX] 3d: Fixed clipPing node not working for Sprite3D
[FIX] 3rd: Fixed PIE link error on iOS caused by libpng and libtiff
[FIX] 3rd: Fixed iOS libtiff 32bit header file error
[FIX] AssetsManager: crashed issue
[FIX] EaseRateAction: no way to create an `EaseRateAction` instance
[FIX] Label: Fixed compile error when enabling CC_ENABLE_Box2D_INTEGRATION
[FIX] Label: crashed if invoking `setString(text` after `getLetter(letterIndex)` and `letterIndex` is greater than the length of text
[FIX] Label: position is wrong if label content is changed after invoking `getLetter(letterIndex)`
[FIX] Label: shadow effect cause OpenGL error on iOS
[FIX] Label: outline effect doesn't match characters well
[FIX] Label: Fixed system Font label line height calculation is wrong on AndroID.
[FIX] Label: Fixed IllegalArgumentException on AndroID 2.3.x
[FIX] Label: Fixed line wrap error without space.
[FIX] Label: The texture of character have not cropped if character cross the axis-aligned bounding-Box
[FIX] Label: Fixed the top of character's texture may be tailored if enable outline effect
[FIX] Progresstimer: `setSprite()` doesn't take effect
[FIX] Sprite3D: setGLProgram() does not work
[FIX] Sprite3D: Transition breaks when there is a Sprite3D in the scene
[FIX] Terrain: terrain is on top of particles,particles can not be seen
[FIX] TextureCache: unbindImageAsync Failed to unbind all asynchronous callback for a specifIEd bound image
[FIX] TileMap: crashed if a layer contains nothing
[FIX] WebVIEw: memory leak on iOS
[FIX] WebVIEw: Fixed crash on AndroID
[FIX] WebVIEw: crashed if url contains illegal characters on AndroID
[FIX] Lua: Added some skipped create functions for Sprite
[FIX] Lua: Fixed some lua test case BUGs
[FIX] Js: Enabled touches support for windows 8.1 platform
[FIX] Js: Fixed keyboard support for windows Phone 8.1 platform
[FIX] web: Fixed positionType error of particle system in timeline parser
[FIX] web: Fixed setAnimationname issue while the property is undefined in timeline parser
[FIX] web: Fixed `cc.TMXObjectGroup#objectnamed` not returning the result BUG
[FIX] web: Fixed TransitionSlIDeX callback sequence issue
[FIX] web: Fixed issue in music end event
[FIX] web: Fixed BUG that Layercolor's color will disappear when update transform after being baked
[FIX] web: Fixed `inverse` function BUG of `cc.math.Matrix4`
[FIX] web: Fixed the webaudio's invalID loop attribute BUG for Chrome 42
[FIX] web: Fixed crash when character not found into BMP Font
[FIX] web: Fixed spine's Js parser issue by avoID NaN duration
[FIX] web: Fixed LabelTTF multiline detection
[FIX] web: Fixed issue in ccui.Widget#getScale
[FIX] web: Fixed texture is not updated in some cases
[FIX] web: PlayMusic should not use the search path (timeline 2.x)
[FIX] web: Fixed BUG of loading path of resources
[FIX] web: Premultiply texture's Alpha for png by default to fix Cocos Studio render issues
[FIX] web: Fixed cache update issue of Layout after bake
[FIX] web: Fixed isBaked returning undefined issue
[FIX] web: Made CCProgresstimerCanvasRenderCmd to properly show colorized Sprites
[FIX] web: Fixed attributes being reset issue while baked cache canvas' size changed
[FIX] web: Fixed texture does not rotate BUG of ccui.Loadingbar
[FIX] web: Fixed color not being set issue in timeline parser
[FIX] web: Fixed custom easing animation BUG
[FIX] web: Fixed return empty texture2d BUG when adding image with same url multiple times
[FIX] web: Fixed actiontimeline can not step to last frame issue when loop play
[FIX] web: Fixed the prompt can not be used in iOS wechat 6.2
[FIX] web: Fixed restoring of sprite's color issue
[FIX] web: Fixed Uint8Array initialize issue
[FIX] web: Fixed cc.TextFIEldTTF Delegate memory leaks
[FIX] web: Fixed sorted result is wrong in cc.eventManager (_sortEventListenersOfSceneGraPHPriorityDes)
[FIX] web: Fixed BinaryLoader issue on IE11
[FIX] web: Fixed the sprite's texture BUG when frequently change the color
[FIX] web: Fixed an issue that action will result in automatic termination
[FIX] web: Fixed ScrollVIEw initWithVIEwSize issue
cocos2d-x-3.6 Apr.30 2015
[NEW] 3rd: update chipmunk to v 6.2.2 on windows 8.1 Universal App
[NEW] 3rd: update freetype to v 2.5.5 on windows 8.1 Universal App
[NEW] C++: Added Spritepolygon
[NEW] Label: added LabelEffect::ALL which can be used in disableEffect(LabelEffect) to disable all effects
[NEW] Lua-binding: binded ui:WebVIEw and added corresponIDng test case
[NEW] UserDefault: added `UserDefault::setDelegate()`
[NEW] Vec2: added `Vec2::setZero()`
[NEW] Vec3: added `Vec3::lerp()`
[NEW] WP8: remove WP8 support because Angle don't support WP8 any more
[NEW] WP8.1: added back button support
[FIX] Animate3D: modify `Animate3D::setHighQuality()` Animate3D::setQuality(),add a new animation quality type none which means that will not update animation to the bone,it is useful when the Sprite3D is out of the screen,it can safe a lot of cpu time.
[FIX] AnimationCurve: memory leak
[FIX] Bundle3D: memory leak when Failed to load file
[FIX] httpClIEnt: memory leak on iOS
[FIX] JNI: JNI illegal start byte error which causes crashing error on AndroID 5.0
[FIX] PUParticleSystem3D: refactoring create function using initWithXXX
[FIX] UI:VIDeoPlayer: crashed when playing streamed MP4 file on iOS
[FIX] VIDeoPlayer: can not play vIDeos on AndroID v2.3.x
cocos2d-x-3.6beta0 Apr.14 2015
[NEW] MotionStreak: add `MotionStreak::getstroke()` and `MotionStreak::setstroke()`
[NEW] Rect: added `Rect::intersectsCircle()`
[NEW] UI:Text: add `Text::disableEffect(LabelEffect)` to disable a specific effect
[FIX] 3rd: link error on VS2012 caused by libpng
[FIX] Label: position is wrong if it is visited by a new camera
[FIX] Particle3D: crash on clone
[FIX] Particle3D: "make local" Now working correctly. "Make local" is a propertIEs that toggles particle coordination between local and global.
[FIX] Particle3D: particle rotation Now no longer stacks up on each other
[FIX] Particle3D: Ribbon Trail Now positions correctly
[FIX] Physics: rigID body's rotation is wrong if it is attatched to a node which rotation is not 0
[FIX] Renderer: RenderQueue command buffer optimizing
[FIX] UI:button: use too much memory
[FIX] UI:Text: content size is wrong after setting outline effect
cocos2d-x-3.6Alpha0 Apr.8 2015
[NEW] 3D: added texturecube support
[NEW] 3D: added skyBox support
[NEW] 3D: added node animation support
[NEW] 3D: added terrian support
[NEW] 3rd: updated libcurl to v7.4 on all supported platforms except WP8/WP8.1 universal
[NEW] 3rd: updated chipmunk to v6.2.2
[NEW] 3rd: updated openssl to v1.0.11
[NEW] 3rd: updated freetype to v2.5.5
[NEW] 3rd: updated png to v1.6.16 on all supported platforms except WP8/WP8.1 universal because it is not needed on these two platforms
[NEW] Animate3D: added `Animate3D::setHighQuality()` to set animation quality
[NEW] Label: added disableEffect()
[NEW] Lua-binding: used luajit arm64 version on iOS 64-bit devices
[NEW] Sprite3D: getAABBRecursively return own aabb combining childeren's
[NEW] Vec3: added `Vec3::add(float,float,float)` and `Vec3::setZero()`
[FIX] Audio: memory leak
[FIX] Audio: crashed on iOS 5.1.1
[FIX] C++: lag issue if `Director::setContentScaleFactor` is called frequently
[FIX] C++: CDT builder is enabled by default in cpp template on AndroID
[FIX] Label: shadow color is incorrect
[FIX] MenuItem: crash if `MenuItem::onExit` is called multiple times
[FIX] Particle3D: particles' rotation affect particle system's rotation
[FIX] Sprite3D: memory leak
[FIX] Vec3: use inline function to improve performance
[FIX] WebVIEw: loadHTMLString() can not work if it is invoked in the same frame of creating a webvIEw on iOS
cocos2d-x-3.5 Mar.23 2015
[NEW] EditBox: support color4B
[FIX] autoRelasePool: memory leak if adding an element into pool when releasing auto release pool
[FIX] EditBox: have a 100 bytes input limit on windows
[FIX] fileUtils: getWritablePath() does not return correct writable path on Mac & windows
[FIX] httpAsynConnection: can not get error content if response code less than 200 or response code greater or equal than 300
[FIX] httpResponse: reference count error causes assert error
[FIX] Label: stroke color of system Font is incorrect on iOS
cocos2d-x-3.5rc0 Mar.13 2015
[NEW] Cocosstudio: add callback when loading a CSB file
[NEW] Particle3D: more Particle Universe features are supported,add observers and event handlers
[FIX] Billboard: fix BUG on transparent Billboard because of transparent queue
[FIX] Bundle: BUG that create bundle with empty path
[FIX] Camera: camera is detroyed unexpectedly when call removeAllChildren
[FIX] C++: use console in `build/build_native.sh`
[FIX] Label: position is wrong if it is visited by a new camera
[FIX] MotionStreak: can not work with Moveto and MoveBy
[FIX] Moveto: disable reverse() because it is meaningless
[FIX] Particle3D: to make path shorter,rename Particle Universe folder to PU,and files CcpuParticle3DXXX to CcpuXXX to fix compiling error on WP8
[FIX] Particle3D: `loadMaterialsFromSearchPaths` BUG on linux platform
[FIX] Sprite3D: fix BUG on transparent 3D Sprite because of transparent queue
cocos2d-x-3.5beta0 Feb.27 2015
[NEW] Added Particle3D
[NEW] C++: add Romanian language support
[FIX] Audio: audio can not resume if it is interrupted,and back from background
[FIX] Cocos Studio UI: setCameraMask does not work for the Cocos Studio UI
[FIX] C++: compiling error when using CC_USE_CulliNG
[FIX] Label: texture size of string has unexpected padding on iOS 7 and upper version
[FIX] httpClIEnt: if the request data is started by a null character,it does not fill http body
[FIX] httpClIEnt: memory leak on iOS
[FIX] Sprite3D: `getAttachNode()` will fail when there is no bone with name
cocos2d-x-3.4 Jan.30 2015
[FIX] Animate3D: `setSpeed` has not effect if `Animate3D` is used in Sequence
[FIX] C++: will crash if built with armeabi-v7a enabled on AndroID devices that with armeabi-v7a architecture but doesn't support NEON instructions
[FIX] C++: may crash if VAO is not supported
[FIX] EditBox: content is not clipped correctly on windows
[FIX] GLProgram: will cause crash on some devices that don't support more than 8 atrributes
[FIX] httpClIEnt: not set response code when connecting Failed on AndroID
[FIX] Label: Alpha channel of text color of system Font has not effect
[FIX] Label: use int for dimensions that will lose the precision
[FIX] Label: labels will become white block after resume from background on some AndroID devices,such as xiaomi3
[FIX] Label: improved parsing performance of bitmap Font
[FIX] Label: can not display `&` if using system Font on windows
[FIX] Lua-binding:studio-support: AnimationInfo is not binded
[FIX] New audio: not close file descriptor leads to that may causes game freeze if playing two many times(may be more than 1000) on AndroID
[FIX] Node: anchor point has not effect to rotation,it always rotate along (0,0)
[FIX] Physics integration: Scale9Sprite can't run `Move` action and `Scale` action if used physical scene
[FIX] SpriteFrameCache: `addSpriteFramesWithFil`e may crash if pList file doesn't exist
[FIX] Sprite3D: material files (.mtl) are not loaded for any object when creating from an .obj file
[FIX] UI::ImageVIEw: rendered content size is wrong if `ignoreSize` is true and `Scale9` is not enabled
[FIX] UI::SlIDer: when scale9 is enabled,the progress bar's rendering height is wrong
[FIX] UI:Scale9Sprite: some position information will be lost when toggling `Scale9` state
[FIX] UI::TextFIEld: will get wrong event message if clicking `TextFIEld` twice
[FIX] UI::TextFIEld: result of `getContentSize` is wrong if it is invoked in insert or delete event callback
[FIX] UI::WebVIEw: base URL can not work
cocos2d-x-3.4rc1 Jan.15 2015
[NEW] C++: added CC_USE_CulliNG macro to control if enable auto culling or not
[NEW] fileUtils::fullPathForfilename will return empty string when file can not be found
[NEW] VertexBuffer&IndexBuffer: allow setting usage(GL_STATIC_DRAW or GL_DYNAMIC_DRAW) in create method
[NEW] Renderer: 3D rendering support for 2d objects
[FIX] DrawNode: fix random crash because of init opengl buffer wrongly
[FIX] DrawNode: drawPoints() can not set ponit size
[FIX] Eventdispatcher: crash if adding/removing event Listeners and dispatching event in event callback function
[FIX] GLProgramState: may cause GL_INVALID_VALUE error at start up on AndroID
[FIX] LUA: 0x80000000 can not be converted by lua_tonumber correctly on some devices
[FIX] PhysicsBody: can't get correct position in the same frame of adding PhysicsBody to PhysicsWorld
[FIX] UI: fix crash when navigation controller is null
cocos2d-x-3.4rc0 Jan.9 2015
[NEW] 3rd: update libcurl to v7.39
[NEW] 3rd: update luajit to v2.0.3
[FIX] C++: crash when run clang static analyzer in Xcode
[FIX] DrawNode: can not set color when DrawPoints,wrong behavior of drawRect
[FIX] fileUtils: getData() can't get data from file when file was using by other application on windows
[FIX] fileUtils: getData() will cause memory leak if file size is 0 on windows
[FIX] GLProgram: when there is a shader compile error in shader,it will crash on windows
[FIX] GLProgramState: Assert error because uniforms and attribute is not refreshed when come to foreground on androID
[FIX] httpClIEnt: http requests will be lost in immediately mode on iOS
[FIX] JumpTo: can not be applIEd more than once
[FIX] Label: may cause infinite loop if using system Font on AndroID
[FIX] Particle: GL_INVALID_OPERATION error because VAO and VBOs is not reset when come to foreground on androID
[FIX] Physics integration: physics body is not still after disabling gravitational force by PhysicsBody::setGravityEnable()
[FIX] Sprite3DTest: Sprite3DUVAnimationTest,Sprite3DFakeShadowTest,Sprite3DlightmapTest,Sprite3DBasicToonShaderTest will crash on androID when switch to foreground from background
[FIX] Template: multiple dex files define error on AndroID if using Eclipse to build new generated application
[FIX] VIDeoPlayer: can not play vIDeo if passing path returned from fileUtils::fullPathForfilename() on AndroID
[FIX] WP8: compiling error on ARM architecture
cocos2d-x-3.4beta0 Dec.31 2014
[NEW] 3D: support frustum culling
[NEW] Action: Moveto and MoveBy support Vec3
[NEW] Allocator: add custom allocator support,global,default,fixed block,object pool
[NEW] Application: added Turkish and Ukrainian language support
[NEW] UI:Loadingbar: add TextureResType to Loadingbar's create method
[NEW] Director: add setClearcolor() to set clear values for the color buffers
[NEW] Node: rotation representation using quaternion
[NEW] UI: Added new layout functionality for Cocos Studio,keeps Widget margins a fixed set and adjusts the Widget size according to the margins.
[NEW] UI: Add gray shader to ui::button,ui::CheckBox and ui::SlIDer when the disable state resources are not provIDed
[NEW] UI: Modify the default behavior when ui::button,ui::CheckBox and ui::SlIDer's selected state resources are not provIDed,the new behavior is scale the normal state texture when the selected state texture are missing.
[NEW] 3rd party librarIEs: Add prebuilt version of libcurl to Mac and upgrade iOS,AndroID,Mac and Win32 libcurl to 7.39.0.
[NEW] Replace network module implementation from libcurl to system network API on IOS and AndroID
[FIX] ui::button: fix setTitlecolor calls method setcolor instead of setTextcolor of Title label.
[FIX] AssetsManagerEx: Fix assetManager can't download file on Win32
[FIX] fileUtils: WebP format with Alpha channel displayed wrong
[FIX] Label: content size of Label is incorrect if the string is set to empty string
[FIX] GLProgramState: fix assert error caused by outdated uniform and attribute cache
cocos2d-x-3.3 Dec.12 2014
[FIX] Billboard: allow billboard rotate along z axis
[FIX] Bundle3D: create aabb for mesh whose aabb does not exist (user custom mesh)
[FIX] EditBox: text position and move animation error on iPhone6 Plus
[FIX] fileUtils: createDirectory(): doesn't invoke closedir() after opendir on platforms other than WP8/WinRT/windows
cocos2d-x-3.3-rc2 Dec.5 2014
[FIX] C++: use 100% of one core on windows
[FIX] Label: when a label is added to a invisible parent node,app will crash if switching from background
[FIX] Label: label will not be shown when using system Font on Mac
[FIX] Studio reader: replace protocol buffer with flatbuffer
cocos2d-x-3.3-rc1 Nov.29 2014
[NEW] Vec2: added greater than operator
[NEW] Tools: Updated cocos console to v1.4 (from 1.2)
[NEW] WP8: Win8.1 universal app support
[FIX] Audio: `SimpleAudioEngine::sharedEngine()->playBackgroundMusic()` crashed freeZen on Lollipop(AndroID5.0)
[FIX] button: when the dimension of button Title is larger than the button,button will scale to fit the dimension of the button Title
[FIX] Camera: does not work correctly when the up is not (0,1,0)
[FIX] Director: Uses a low-pass filter to diplay the FPS
[FIX] DrawNode: drawPoint() may cause crash
[FIX] EventKeyboard: can not check right Shift,right Ctrl and right ALT
[FIX] GLProgramCache: doesn't release old program with the same key before adding a new one
[FIX] GLProgramState: enabled GLProgramState restoring on render recreated on WP8
[FIX] Label: label shifting when outline feature enabled
[FIX] Label: when applying additionalKerning to a Label that displays a string with only 1 character,the character is shifted
[FIX] Label: display incompletely with multiline text with outline feature enabled
[FIX] Label: crash if using BMFont but missing corresponding png file
[FIX] Lua: logical error in luaval_to_quaternion
[FIX] New audio: can not loop on AndroID 2.3.x
[FIX] Random: CCRANDOM_0_1() and CCRANDOM_MINUS_1_1() can be seeded using std::srand(seed)
[FIX] Scale9Sprite: will be flipped if both flipX and flipY are false
[FIX] Scale9Sprite: if scale and flip property are set at the same time,the result would be wrong
[FIX] Scene: setScale() doesn't work as expected
[FIX] Sprite3D: dID not create attached sprite from cache
[FIX] Tests: Sprite Performance Test automation works as expected
[FIX] UI: Text: invoke ignoreContentAdatpSize(false) will cause wrong effect
[FIX] VIDeoPlayer: showed in wrong place on AndroID v2.3.x
[FIX] WebVIEw: showed in wrong place on AndroID v2.3.x
[FIX] WP: back key behavIoUr and Director::getInstance()->end() works not correctly
[FIX] Lua-binding: XmlhttpRequest would truncate binary data
cocos2d-x-3.3-rc0 Oct.21 2014
[NEW] 3d: added light support: direction light,point light,spot light and ambIEnt light
[NEW] Added ClipPingRectangleNode
[NEW] Added AssetsManagerEx,which is more powerful than AssetsManager
[NEW] Added a test case of sprite lamp effect
[NEW] Animate3D: can create with start frame and end frame
[NEW] Audio: new audio supports Mac OS X and windows
[NEW] Application: added openUrl()
[NEW] Armature: added getoffsetPoints()
[NEW] Lua-binding: added Camera3DTest,BillBoradTest
[NEW] Node: schedule/unschedule lambda functions
[NEW] Rect: added merge()
[NEW] Spine: update to 2.0.18
[NEW] TileMap: added staggered tile map support
[NEW] Utils: added getCascadeBoundingBox()
[NEW] WP8: enabled screen orIEntation change handling
[FIX] Accelerometer: using Accelerometer will freeze app and then crash on WP8
[FIX] Application: getCurrentLanguageCode() always return empty string
[FIX] Action: kRepeatForever macro superseded by CC_REPEAT_FOREVER macro
[FIX] C++: remove armv7s in VALID_ARCHS for Xcode projects
[FIX] Cocos Studio reader: UI animation playing crash if GUI JsON file is loaded again
[FIX] Cocos Studio reader: improvement ImageVIEwReader don't necessary loadTexture when imagefilePath is empty
[FIX] EditBox: vIEw rendered in wrong position if click EditBox on iOS 8
[FIX] fileUtils: can not remove files/directory on iOS devices
[FIX] GLProgram: crashed on some AndroID devices that do not support more than 8 attributes
[FIX] Label: getStringNumlines() may returns wrong result if label is dirty
[FIX] Label: can not change opacity if using FNT Font
[FIX] Label: endless loop if not using system Font,and constrained length is less than one character wIDth
[FIX] LabelAtlas: opacity do not change when setting parent's opacity
[FIX] Lua-bindings: may crash if passing two-dimensional table from lua to c++
[FIX] New audio: can not play audio after playing some times on AndroID
[FIX] Node: macro scheduler_selector() superseded by CC_SCHEDulER_SELECTOR(). The same is true for the other schedule_ macros
[FIX] Node: unscheduleAllSelectors() deprecated in favor of unscheudleAllCallbacks()
[FIX] Node: crashed if remove/add child too quickly when using integrated physics
[FIX] TextFIEldTTF: will get wrong characters if using Chinese input method on WP8
[FIX] TextureCache: memory leak in reloadTexture()
[FIX] UI: button: button remains gray when releasing it,this issue only happened if enable scale9 and only has one texture
[FIX] UI: button: when creating a button with a Title only,button content size is not immediately updated
[FIX] UI: EditBox: setMaxLength is invalID on mac
cocos2d-x-3.3-beta0 Sep.20 2014
[NEW] 3d: added `BillBoard`
[NEW] ActionManager: added removeAllActionsByTag()
[NEW] Audio: added new audio system for iOS and AndroID
[FIX] DrawNode: has as many functions as `DrawPrimitive`
[NEW] GLVIEwProtocol: added getAlltouches()
[NEW] Node: added stopAllActionsByTag()
[NEW] PhysicsWorld: add setSubsteps() and getSubsteps()
[NEW] Renderer: added TriangleCommand
[NEW] UI: added `WebVIEw` on iOS and AndroID
[FIX] C++: CMake works for Mac builds
[FIX] C++: Reorganized cocos2d/platform folder. EasIEr to add new platforms
[FIX] EditBox: moved to ui:EditBox
[FIX] External: ScrollVIEw: scroll vIEw hIDden picks up the touch events
[FIX] FastTileMap: change indices to short because not all devices support int indices which will prevent drawing tilemap
[FIX] fileUtils: can not create and delete directory on wp8
[FIX] httpClIEnt: condition variable sleep on unrelated mutex
[FIX] Image: optimize decompress jpg data
[FIX] Label: outline effect may be wrong if outline wIDth is big and Font size is big too
[FIX] MenuItem: memory leak if using menu_selector
[FIX] MeshCommand: generate wrong meterial ID which will cause problem that only first mesh is drawn
[FIX] Node: create unneeded temple `Vec2` object in `setposition(int,int)`,`setpositionX()` and `setpositionY()`
[FIX] Node: skew effect is wrong
[FIX] Node: setnormalizedposition can not take effect if parent position is not changed
[FIX] TextureAtlas: may crash if only drawing part of it
[FIX] UI: button: a button can not be touched if it only contains Title
[FIX] UI: button: Title can not be scaled if a button is scaled
cocos2d-x-3.3Alpha0 Aug.28 2014
[NEW] 3D: Added Camera,AABB,OBB and Ray
[NEW] 3D: Added better reskin model support
[NEW] Core: c++11 random support
[NEW] Core: Using `(std::notrow)` for all the `new` statements
[NEW] Desktop: Added support for applicationDIDEnterBackground / applicationWillEnterForeground on desktop
[NEW] Device: added setKeepScreenOn() for iOS and AndroID
[NEW] EventMouse: support getDelta,getDeltaX,getDeltaY functions
[NEW] fileUtils: add isDirectoryExist(),createDirectory(),removeDirectory(),removefile(),renamefile(),getfileSize()
[NEW] fileUtilsApple: allow setting bundle to use in file utils on iOS and Mac OS X
[NEW] Image: support of software PVRTC v1 decompression
[NEW] Lua-binding: added release_print that can print log even in release mode
[NEW] Physics Integration: can invoke update in demand
[NEW] Renderer: Added primitive and render primitive command,support passing point,line and triangle data
[NEW] Renderer: Added method for custom @R_297_3013@ shader program loading on WP8
[NEW] Renderer: Added consistent way to set GL context attributes
[NEW] RenderTexture: add a call back function for savetofile()
[NEW] Rotateto: added 3D rotation support
[NEW] ScrollVIEw: added `setMinScale()` and `setMaxScale()`
[NEW] Sprite3D: added setCullFace() and setCullFaceEnabled()
[NEW] Sprite3D: added getBoundingBox() and getAABB()
[NEW] SpriteFrameCache: load from pList file content data
[NEW] utils: added gettime()
[NEW] UI: Added UIScale9Sprite
[NEW] UI: ui::button: support customize how much zoom scale is when pressing a button
[NEW] UI: ui::PageVIEw: added `customScrollThreshold`,Could determine the swipe distance to trigger a PageVIEw scroll event
[NEW] UI: ui::TextFIEld: support utf8
[NEW] UI: ui::TextFIEld: support set color and placeholder color
[NEW] UI: ui::Widget: support swallowing touch events
[NEW] Text: added getter and setter for Textcolor
[FIX] EditBox: Font size is not scaled when GLvIEw is scaled on Mac OS X
[FIX] EditBox: began/end events not work
[FIX] Label: can not set charmap after it is created
[FIX] Label: setTextcolor does not have any effect on Mac OS X
[FIX] Label: result of LabelTTF::getBoundingBox() is wrong
[FIX] Label: can not set outline color correctly if using system Font on iOS
[FIX] Label: character edge will be cut a little if character size is small
[FIX] LabelBMFont: result of LabelBMFont::getBoundingBox() is wrong
[FIX] ListVIEw: can not insert an item in specific position,it is added at bottom
[FIX] Loadingbar: position is changed if changing direction
[FIX] ParticleSystem: effect is wrong if scene scaled
[FIX] ParticleSystemQuad: setTotalParticles() can't set a value larger than initialized value
[FIX] PhysicsBody: return wrong bitmask
[FIX] Scale9Sprite: new added sprite will be hIDden
[FIX] SlIDer: if the UiSlider is faded,the slIDe ball won't fade together
[FIX] Sprite: will turn black if opacity is set other than 255 and be added into SpriteBatchNode
[FIX] tableVIEw: can handle touch event though its parents are invisible
[FIX] TextFIEld: can not use backspace to delete a character
[FIX] Widget: may crash if remove itself in touch call back function
[FIX] Widget: not support cascaded opacity and cascaded color by default
[FIX] VIDeoPlayer: memory leak on iOS
[FIX] VIDeoPlayer: vIDeo frame size is not calculated correctly on iOS
[FIX] VIDeoPlayer: vIDeo player not showing on iOS if it's not in FullScreen mode
[FIX] Others: can not import java library shift by engine correctly when using Eclispe on AndroID
[FIX] Others: optimize FPS control algorithm on AndroID
[FIX] Lua-binding: replace dynamic_cast to std::is_base_of in object_to_luaval
[3rd] fbx-conv: complex FBX model support which is useful for reskin,multiple meshes and multiple materials support
cocos2d-x-3.2 Jul.17 2014
[NEW] Node: added getChildByname method for get a node that can be cast to Type T
[NEW] fileUtils: Could add search path and resolution order path in front
[FIX] Animation3D: getorCreate is deprecated and replaced with Animation3D::create
[FIX] Animate3D: setSpeed() accept negative value,which means play reverse,getPlayback and setPlayBack are deprecated
[FIX] EditBox: can not set/get text in password mode on Mac OS X
[FIX] Game Controller: joystick y value inversed on iOS
[FIX] GLVIEw: cursor position is not correct if design resolution is different from device resolution
[FIX] Label: color can not be set correctly if using system Font on iOS
[FIX] LabelTTF: may lost chinese characters on linux
[FIX] Lua-binding: support UIVIDeoPlayer
[FIX] Node: setRotation3D not work based on anchor point
[FIX] Node: modify regular of enumerateChildren,Now it just searchs its children
[FIX] ScrollVIEwDelegate: make the scrollVIEw delegate methods optional
[FIX] Setup.py: will crash on windows because of checking `zsh`
[FIX] SpriteBatchNode: opacity can not work
[FIX] Sprite3D: may crash on AndroID if playing animation and replace Scene after come from background
[FIX] UIWidget: opacity is wrong when replace texture
[FIX] UIRichText: will crash when using utf8 string and the length exceed specifIEd length
[FIX] UIText: can not wrap words automatically
[FIX] UITextFIEld: keyboard can not hIDe if touching space outsIDe of keyboard
[FIX] UITextFIEld: can not wrap words automatically
[FIX] UIVIDeoPlayer: can not exit full screen mode on AndroID
[FIX] Others: don't release singleton objects correctly that are needed in the whole game,which will be treated
as memory leak when using VLD.
[FIX] Others: compiling error when building for iOS 64-bit devices with Xcode6 beta3
cocos2d-x-3.2rc0 Jul.7 2014
[NEW] FastTMXTiledMap: added fast tmx,which is much more faster for static tiled map
[NEW] GLProgramState: can use uniform location to get/set uniform values
[NEW] httpClIEnt: added sendImmediate()
[NEW] Label: support setting line height and additional kerning of label that not using system Font
[NEW] Lua-binding: Animation3D supported
[NEW] Lua-binding: UIEditor test cases added
[NEW] Lua-binding: UI focus test cases added
[NEW] Node: added getname(),setname(),getChildByname(),enumerateChildren()
and addChild(Node* node,int localZOrder,const std::string &name)
[NEW] Node: physical body supports rotation
[NEW] Sprite3D: support c3b binary format
[NEW] utils: added findChildren() to find all children by name
[NEW] Value: added operator == !=
[FIX] Armature: blend func has no effect
[FIX] Armature: crashed when remove armature in frame event
[FIX] Animation3D: doesn't load original pose,which leads to wrong effect if not playing animation
[FIX] Animation3D: animation for unskined bones lost
[FIX] fileUtils: getStringFromfile may return a unterminated string
[FIX] Lua-binding: Sequence:create will cause drop-dead issue
[FIX] Lua-binding: lua-tests can’t be loaded on 64 bits iOS devices and linux
[FIX] Node: Node::setScale(float) may not work properly
[FIX] Physics integration: child node can move with its father
[FIX] Physics integration: support scale
[FIX] Sprite3D: 20% performance improved,simplify shader,use VAO and batch draw
[FIX] Studio support: NodeReader may cause crash
[FIX] UIbutton: doesn't support TTF Font
[FIX] UIbutton: `getTitlecolor()` doesn't equal to the value set by `setTitlecolor()`
[FIX] UIListVIEw: addEventListener can not work
[FIX] UIListVIEw: element position is changed a little when you click and up a List vIEw without move
[FIX] UIListVIEw: element will respond to item_end event when end of scrolling a List vIEw
[FIX] UIVIDeo: crash when try to remove vIDeoVIEw(STATE_PLAYBACK_COMPLETED) on androID
[FIX] WP8: crash of utils::captureScreen()
cocos2d-x-3.2-Alpha0 Jun.17 2014
[NEW] Console: add a command to show engine version
[NEW] Node: added setter/getter for normalizedposition(). Allows to set positions in normalized values (between 0 and 1)
[NEW] Scene: Added createWithSize() method
[NEW] TextFIEld: added getStringLength()
[NEW] TextureCache: added unbindImageAsync() and unbindAllimageAsync()
[NEW] utils: added captureScreen()
[NEW] UIText: added shadow,outline,glow filter support
[NEW] Sprite3D: support 3d animation
[NEW] Animation3D: 3d animation
[FIX] Application.mk: not output deBUG message in release mode on AndroID
[FIX] AndroID: 3d model will be black when coming from background
[FIX] AndroID: don't trigger EVENT_COME_TO_BACKGROUND event when go to background
[FIX] Cocos2dxGLSurfaceVIEw.java: prevent flickering when opening another activity
[FIX] Director: Director->convertToUI() returns wrong value.
[FIX] GLProgram: not abort if shader compilation fails,just return false.
[FIX] GLProgramState: sampler can not be changed
[FIX] Image: Set jpeg save quality to 90
[FIX] Image: premultiply Alpha when loading png file to resolve black border issue
[FIX] Label: label is unsharp if it's created by smaller Font
[FIX] Label: Label's display may go bonkers if invoking Label::setString() with outline feature enabled
[FIX] Label: don't release cached texture in time
[FIX] Label: calculated height of multi-line string was incorrect on iOS
[FIX] Lua-binding: compiling error on release mode
[FIX] Lua-binding: Add xxtea encrypt support
[FIX] Node: setPhysicsBody() can not work correctly if it is added to a Node
[FIX] Node: state of _transformUpdated,_transformDirty and _inverseDirty are wrong in setParent()
[FIX] Node: _orderOfArrival is set to 0 after visit
[FIX] Other: link error with Xcode 6 when building with 32-bit architecture
[FIX] RenderTexture: savetofile() lost Alpha channel
[FIX] Repeat: will run one more over in rare situations
[FIX] Scale9Sprite: support culling
[FIX] Schedule: schedulePerFrame() can not be called twice
[FIX] ShaderTest: 7 times performance improved of blur effect
[FIX] SpriteFrameCache: fix memory leak
[FIX] Texture2D: use image's pixel format to create texture
[FIX] TextureCache: addImageAsync() may repeatedly generate Image for the same image file
[FIX] WP8: will restart if app goes to background,then touches icon to go to foreground
[FIX] WP8: will be black if: 1. 3rd pops up a vIEw; 2. go to background; 3. come to foreground
[FIX] WP8: project name of new project created by console is wrong
[FIX] WP8: missing texture after app switch
[3RD] curl: will crash if use https request on iOS simulator
[3RD] curl: update OpenSSL to v1.0.1h
cocos2d-x-3.1.1 May.31 2014
[FIX] GLProgramState: restores states after coming from background
cocos2d-x-3.1 May.24 2014
[FIX] EventKeyboard::KeyCode: key code for back button changed from KEY_BACKSPACE to KEY_ESCAPE
[FIX] Label: may crash when using outline effect
[FIX] Label: using outline and invoking 'Director::setContentScaleFactor' cause label show nothing
[FIX] Progressto: will start from 0 when it reaches 100
[FIX] Physics integration: may crashes if remove bodIEs at physics contact callback
[FIX] UIWidget: copyPropertIEs() lost copy some propertIEs
[FIX] WP8: orIEntation is not correct when it is set to portrait
[FIX] WP8: fix for @R_297_3013@ shaders and @R_297_3013@ headers
[FIX] WP8: template supports orIEntation
cocos2d-x-3.1-rc0 May.18 2014
[NEW] Cocos2dxActivity: Adds a virtual method to load native librarIEs.
[NEW] Directory Structure: reorder some files within the cocos/ folder
[NEW] Sprite3D: a node that renders 3d models
[NEW] EditBox: support secure input on Mac
[FIX] Controlbutton: cascade opacity and color error
[FIX] Director: twice calling of onExit
[FIX] Math: Vector2->Vec2,Vector3->Vec3,Vector4->Vec4,Matrix->Mat4
[FIX] GLProgram: uniform CC_Texture0 is pre-defined by cocos2d. MUST NOT be defined in shaders
[FIX] GLProgramState: Supports multitexturing
[FIX] Studio:ActionObject: correct TotalTime of ActionObject
[FIX] Studio: FrameData::copy doesn't copy `isTween` property
cocos2d-x-3.1-Alpha1 May.9 2014
[NEW] Animate: dispatch a custom event after an animation frame is displayed
[NEW] GLProgram: Easy to customize uniforms and attributes by using the new class GLProgramState
[NEW] Template: cpp project support Eclipse c++ project
[NEW] UI: add navigation support
[NEW] UI: add a Widget to play vIDeo
[NEW] VS: support VS 2013
[FIX] Audio: pause sound automatically when go to background on AndroID
[FIX] Director: remove keepData and releaseData
[FIX] Label: label is unsharp if it's created by system Font with small size on iOS & Mac OS X
[FIX] Label: Label created with system Font is still visible when its opacity is 0
[FIX] Label: Label created with system Font havs black border on WP8/WINRT
[FIX] Lua: A potential crash in the bindings of sp.SkeletonAnimation.setAnimation
[FIX] Lua: Lua template should fail to launch on lua error
[FIX] ParticleSystem: Particles can be created without a texture
[FIX] ParticleSystem: yFlippedCoord behavior fixed.
Added cocos2d/tools/particle to fix particles that were based on the old (broken) behavIoUr
[FIX] Setup.py: Added SDK / NDK detection based on PATH
[FIX] UIText: support TTF
[FIX] Value: all types share the same union to reduce memory usage
cocos2d-x-3.1-Alpha0 May.1 2014
[NEW] AndroID: Adds support for get response when Activity's onActivityResult is triggered
[NEW] Core: Adds RefPtr<T> smart pointer support
[NEW] Label: supports auto-culling
[NEW] Math: New unifIEd math library that supersedes Kazmath,CCGeometry and CCAffine*
[NEW] Test: Adds a sample for making a outline sprite by using a custom shader
[FIX] Application: Application::run returns wrong value on Mac platform
[FIX] Build scripts: Improved cmake files for linux,and AndroID.mk for AndroID
[FIX] Image: savetoImage may cause memory leak
[FIX] Lua: cc.pGetAngle may return wrong value
[FIX] Network: httpRequest uses std::function as callback
[FIX] Particle: The effect of particle loaded from CocosBuilder is incorrectly
[FIX] ParticleSystem: particle direction in verticality is opposite when "configname" has value and "yCoordFlipped" is -1
[FIX] Physics: Physicssprite's transform Couldn't be updated
[FIX] Value: default value changed to false
[FIX] WP8: Some BUG fixes
cocos2d-x-3.0 Apr.23 2014
[NEW] Lua: add `RichText` test cases
[NEW] EditBox: Added missing Text Font and Placeholder feature for Mac platform
[FIX] cocos console: Zipalign the apk generated with release mode
[FIX] Director: Application crashes on closing if CC_ENABLE_CACHE_TEXTURE_DATA is enabled
[FIX] Image: memoery leak
[FIX] Image: crashes when save a jpg file
[FIX] Lua: 'EditBox' can't response 'changed','ended' and 'return' event on windows
[FIX] Lua: new project will crash on iOS 5.1 devices
[FIX] Others: compiling error when CC_LABELBMFont_DEBUG_DRAW or CC_LABELATLAS_DEBUG_DRAW is enabled
[3rd] libcurl: support ssl again on iOS
cocos2d-x-3.0rc2 Apr.15 2014
[NEW] Event: Adds `EventListener::setEnabled/isEnabled` to support enable/disable event Listeners
[NEW] GLVIEw: Added createWithFullscreen overloaded method for selecting monitor and setting vIDeo mode
[FIX] AndroID: Cocos2dxHelper.runOnGLThread() can't work
[FIX] Animation: Added 'loops' parameter to Animation::createWithSpriteFrames
[FIX] Audio: can not resume after pausing on windows
[FIX] Audio: stopalleffect lead to stop background music on WP8
[FIX] Audio: play effect may lead to memory leak on WP8
[FIX] CocoStudio: Potential crash in SceneReader::createNodeWithScenefile
[FIX] Control: Controlbutton can't swallow touch event
[FIX] Event: Removing and re-adding an event Listener will trigger an assert
[FIX] Event: A potential crash when unregistering Listener right after its registration
[FIX] Event: Eventdispatcher::setDirtyForNode doesn't consIDer node's children
[FIX] fileUtils: 'isfileExist' doesn't consIDer SearchPaths and Resolutionorders
[FIX] Image: The result of 'malloc' is incompatible with type 'unsigned char *' in Image::saveImagetoPNG
[FIX] JNI: doesn't cache classloader which may cause crash on AndroID devices with 4.2 or upper version
[FIX] Network: httpClIEnt reports 2xx status codes as errors
[FIX] Lua: Added ScriptHandlerMgr::destroyInstance to avoID memory leak
[FIX] Physics: Skips one frame when delta time is equal to zero
[FIX] Physics: PhysiCSShapeEdgeChain::init() always return false
[FIX] Setup: Force updating environment variables in setup.py
[FIX] Value: A potential memory leak in value's default constructor
cocos2d-x-3.0rc1 April.2 2014
[NEW] Application: Adds getCurrentLanguageCode() which returns iso 639-1 language code
[NEW] cocos2d::extension::ScrollVIEw: Elastic bounce back effect support
[NEW] Constructor: Added CC_CONSTRUCTOR_ACCESS macro to re-define constructor/initXXX methods to 'public' access.
[NEW] Label: Added new methods 'set(Anti)AliasTexParameters' for enabling/disabling antialias
[FIX] AndroID: Reloaded texture is not shown if it has the mipmap
[FIX] AndroID: Application may become black at first time entering on some devices
[FIX] Audio: Stopped music Could also be resumed on iOS
[FIX] CCBReader: Wrong logic in CCBAnimationManager::moveAnimationsFromNode
[FIX] CocoStudio: ActionObject memory leak in ActionManagerEx::initWithDictionary
[FIX] Console: initialize some variables that are not initilized in destructor
[FIX] Console: refactor 'upload' command,encode file with base64,detach 'upload' from main loop
[FIX] Eventdispatcher: Potential crashes in Eventdispatcher while using SceneGraPHPriroity Listeners
[FIX] fileUtils: addSearchResolutionsOrder doesn't check whether there is a 'slash' at the end of path
[FIX] fileUtils: Boolean value Could not be written to specifIEd pList file
[FIX] GLVIEw: Can't receive touchended event when mouse up outsIDe of window on desktop platforms
[FIX] Image: Some functions and variables in Image class is private,it should be protected
[FIX] Label: Crash if label's type is STRING_TEXTURE and label->sortAllChildren is called
[FIX] Label: display incorrect of multi-line label if invoking 'getLetter'
[FIX] Label: Default Anchor point isn't in mIDdle and shadow offset doesn't consIDer contentScaleFactor
[FIX] Label: Label's color is incorrect if it's created by Font name
[FIX] Label: Missing letters if using old LabelTTF and running on iPhone 64bit simulator(device)
[FIX] Label: Refactor implementation of label's shadow
[FIX] Label: stroke was not 'outsIDe stroke' for Label which is generated by 'Font name'
[FIX] Label: Wrong logic in Label::setFontAtlas
[FIX] Label: Read file more than once for label created by different Font size
[FIX] Label: Getting wrong rectangle by LabelTTF(LabelBMFont)::getBoundingBox.
[FIX] Label: Possible crash if invoking FontAtlasCache::purgeCachedData
[FIX] LuaBinding: Adds `addCustomHandler` in the ScriptHandlerMgr
[FIX] LuaBinding: Upgrading LuaSocket to the latest version
[FIX] Menu: Added missed scaleZ feature in Scaleto and ScaleBy.
[FIX] Network: Implements 'SIODelegate::fireEventToScript' method to integrate JsB event handling with the original native code.
[FIX] Network: WebsocketTest crashes on win32,mutex varible may be deleted while it's still locked
[FIX] ParticleSystem: Particle will stop animating if it was removed and re-added to another node
[FIX] ParticleSystem: Set particle visible to false then set to true cause crashes
[FIX] Physics: Incorrect function invocation in PhysicsBody::setAngularVeLocitylimit
[FIX] Physics: PhysicsBody::setGravityEnable doesn't work correctly sometimes
[FIX] Physics: PhysicsBody moves randomly when switch foreground/background
[FIX] Physics: Refactors PhysicsDeBUGDraw
[FIX] Tests: Memory leak in CocosDenshionTest
[FIX] Texture2D: Support to update partial texture
[FIX] Tools: The apk generated with release mode in cocos-console can't be installed
[FIX] UI: Widget::addNode is confused,need to add Protectednode to remove addNode API.
[FIX] UI: Adding HBox,VBox layouts,refactoring 'dolayout' function
[3RD] Chipmunk: Upgraded to v6.2.1
[3RD] libwebsockets: Upgraded to v1.23
cocos2d-x-3.0rc0 march.14 2014
[All]
[NEW] Action: RotateBy supports 3D rotations
[NEW] Bindings: Using python to automatically generate script bindings
[NEW] ccConfig.h: removed support for CC_TEXTURE_ATLAS_USE_TRIANGLE_STRIP
[NEW] Console: Added command: 'autotest run|main|next|back|restart'.
[NEW] Console: Added 'resolution','projection' commands. Improved API
[NEW] Console: Added more commands: director resume|pause|stopanimation|startanimation.
[NEW] Console: Added command: 'touch tap|swipe' to simulating touch events.
[NEW] Console: Added command: 'upload filename filesize' to upload a file to writable path.
[NEW] Director: displays 'Vertices drawn' in the stats. Useful to measure performance.
[NEW] GLProgram: initWithVertexShaderByteArray() -> initWithByteArrays()
[NEW] GLProgram: initWithVertexShaderfilename()a -> initWithfilenames()
[NEW] GLProgram: addAttribute() -> bindAttributeLocation()
[NEW] Label: can custom shadow and outline size
[NEW] Label: LabelTTF was re-implemented as a wrapper of Label
[NEW] Node: Added set/get position3D() and set/get Rotation3D()
[NEW] Node: Calculates rotation X and Y correctly.
[NEW] Node: set/get VertexZ() -> set/get positionZ()
[NEW] Node: setRotationX() -> setRotationSkewX()
[NEW] Node: setRotationY() -> setRotationSkewY()
[NEW] Node: visit() and draw() new arguments: Renderer,parenttransform,and whether or not the parenttransform has changed since the last frame
[NEW] Language: Added Dutch support
[NEW] Sprite: Added auto-culling support. Performance increased in about 100% when many Sprites are outsIDe the screen
[NEW] Setup.sh: added script to set up environment needed for cocos2d-x
[NEW] Scheduler: Added new API [ schedule(std::function,...),schedule(member_func,...) ],deprecated the old API [ scheduleSelector(member_func,...) ]
[FIX] Action: FadeIn and FadeOut behavIoUrs is incorrect if it doesn't start from an edge value( 0 or 255)
[FIX] Array: crash when invoking initWithObjects()
[FIX] Action: Merge cocostudio/CCActionXxx to CCAction
[FIX] Bindings: Adds a macro to disable inserting script binding relevant codes
[FIX] Bindings: Supports 'setTimeout' and 'setInterval' in JsB
[FIX] Bindngs: Exposes the missing data structures of Spine to Js
[FIX] Bindings: cc.BuilderReader.load( path,null,parentSize ); was not allowed
[FIX] Console: crashes on windows
[FIX] Controlbutton: Crash if it was removed from parent in its callback
[FIX] CocoStudio: Logical error in 'TriggerObj::detect()'
[FIX] Director: Crash if invoking Director::end() on windows
[FIX] Director: setAnimationInterval has not effect on Mac
[FIX] EditBox: position would not be updated if its parent's position changed
[FIX] EditBox: Voice recognition input would cause crash on ios7
[FIX] EGLVIEw: renamed to GLVIEw,no longer a singleton,easIEr to customize
[FIX] Eventdispatcher: removeAllEventListeners() remove event Listeners used internally,make textures not reload on AndroID when come from background
[FIX] Eventdispatcher: dispatchEventToListeners() causes "out of range" exception
[FIX] Image: s3tc compressed textures with no mipmaps fail to be loaded
[FIX] Label: A string which only contains CJK characters can't make a line-break when it's needed
[FIX] Label: Character would not be aligned on the baseline when label using distance fIEld
[FIX] Label: color and opacity can't take effect
[FIX] Label: Font size passed to new Label dIDn't consIDer 'contentScaleFactor'
[FIX] Label: loading custom Fonts from ttf file fails on windows
[FIX] Label: LabelAtlas::setcolor takes no effect
[FIX] MotionStreak: Added unimplemented position getter/setter
[FIX] Node: setAdditionaltransform receives a pointer and not a const reference
[FIX] Node: setRotation() moves opposite when node has a physics body
[FIX] Node: Can not use Node::setPhysicsBody to reset a physics body
[FIX] Object: Object -> Ref,and remove unneeded functions
[FIX] Other: Removes samples except testcpp|testJavaScript|testlua. Moves sample games to `cocos2d/samples` repo
[FIX] Physics integration: Improves physical performance
[FIX] Physics integration: PhysicsContact::_contactData may be double freed.
[FIX] Physics integration: PhysiCSShapeBox::getSize returns wrong value.
[FIX] ParticleSystemQuad: setTotalParticles() can not set a value larger than initialized value
[FIX] Renderer: Expand textureID bit from 18bits to 32bits. Resolves probably crash on linux / AndroID
[FIX] RenderTexture: save screen with RenderTexture got unexpected result
[FIX] RenderTexture: savetofile() can't write png file correctly
[FIX] Sprite: not work as expected when CC_SPRITE_DEBUG_DRAW is 1
[FIX] Scheduler: Thread deadlock if new functions are added in callback of Scheduler:: performFunctionInCocosThread
[FIX] Tests: EditBoxText crashes on Win32 when being clicked many times
[FIX] Tests: ChipmunkTest bounding Box for deBUGging Couldn't be shown
[FIX] Tests: CocoStudioGuiTest/LabelBMFontTest crashes
[FIX] Tests: Particle test/AddAndRemove test crashes
[FIX] Tests: RenderTextureTest not drawn when coming from background
[FIX] Tests: LabelTTFMultiline show nothing on mac
[FIX] Timer::cancel always call Director::getInstance()->getScheduler() even in another Scheduler
[FIX] Tests: Potential crash by switching repeatly between httpClIEntTest,WebSocketTest,SocketIOTest
[FIX] Tests: State is changed to RESUME when game comes back to foreground if pause button was clicked in Interval Test
[FIX] TMXLayer: Removing child from TMXLayer may cause crash
[FIX] TMXObjectGroup: Object values (x,y,wIDth and height) from TMXObjectGroup are incorrect
[FIX] TMXXMLParser: Refactored the codes of parsing pure xml layer format for tilemap
[FIX] TMXXMLParser: 'y' value is parsed incorrectly
[FIX] UI: Changes namespace from 'cocos2d::gui' to 'cocos2d::ui'.
[FIX] UI: Supports RichText
[FIX] Vector: Object which isn't in Vector would also be released when invoking Vector::eraSEObject.
[FIX] Websocket: Potential crash when websocket connection closes.
[FIX] Websocket: No callback is invoked when websocket connection fails
[FIX] Xcode 5.1: Added Xcode 5.1 to build arm64 version,but can not require socket module in lua,will fix it soon
[3RD] Kazmath: Upgraded to latest version of Kazmath
cocos2d-x-3.0beta2 Jan.24 2014
[All]
[NEW] Full screen support for desktop platforms.
[NEW] Adds performance test for Eventdispatcher.
[NEW] Adds performance test for Containers(Vector<>,Array,Map<K,V>,Dictionary).
[NEW] DrawNode supports to draw triangle,quad bezIEr,cubic bezIEr.
[NEW] Console: added the 'textures','fileutils dump' and 'config' commands
[NEW] GLCache: glActiveTexture() is cached with GL::activeTexture(). All code MUST call the cached version in order to work correctly
[NEW] Label: Uses a struct of TTF configuration for Label::createWithTTF to reduce parameters and make this interface more easily to use.
[NEW] Label: Integrates LabelAtlas into new Label.
[NEW] Node: Added `setGlobalZOrder()`. Useful to change the Node's render order. Node::setZOrder() -> Node::setLocalZOrder()
[NEW] Renderer: Added BatchCommand. This command is not "batchable" with other commands,but improves performance in about 10%
[FIX] event->stopPropagation can't work for EventListenertouchAllAtOnce.
[FIX] Uses unifIEd `desktop/CCEGLVIEw.h/cpp` for desktop platforms (windows,mac,linux).
[FIX] Bindings-generator supports windows again and remove dependency of LLVM since we only need binary(libclang.so/dll).
[FIX] Removes unused files for MAC platform after using glfw3 to create opengl context.
[FIX] Wrong arithmetic of child's position in ParallaxNode::addChild()
[FIX] CocoStudio: TestCollIDerDetector in ArmatureTest can't work.
[FIX] CocoStudio: The order of transform calculation in Skin::getNodetoWorldtransform() is incorrect.
[FIX] Crash if file doesn't exist when using fileUtils::getStringFromfile.
[FIX] If setting a shorter string than before while using LabelAtlas,the effect will be wrong.
[FIX] Label: Memory leak in FontFreeType::createFontAtlas().
[FIX] Label: Crash when using unkNown characters.
[FIX] Label: Missing line breaks and wrong alignment.
[FIX] Label: Corrupt looking characters and incorrect spacing between characters
[FIX] Label: Label:color and opacity settings are invalID afeter these these propertIEs changed: 1)text content changed 2)align style changed 3)max line wIDth limited
[FIX] Label: Crash when using unkNown characters
[FIX] Console: log(format,va_args) is private to prevent possible resolution errors
[FIX] Configuration: dumpInfo() -> getInfo()
[FIX] ControlSlIDer doesn't support to set selected thumb sprite.
[FIX] Controlbutton doesn't support to set scale ratio of touchdown state.
[FIX] Particles: Crash was triggered if there is not `texturefilename`section in particle pList file.
[FIX] Renderer: Uses a float as key with only the depth. VIEwport,opaque are not needed Now
[FIX] Renderer Performance Fix: QuadCommand::init() does not copy the Quads,it only store a reference making the code faster
[FIX] Renderer Performance Fix: Sprite and SpriteBatchNode (and subclasses) has much better performance
[FIX] Renderer Performance Fix: When note using VAO,call glBufferData() instead of glBufferSubData().
[FIX] Renderer Performance Fix: Doesn't sort z=0 elements. It also uses sort() instead of stable_sort() for z!=0.
[FIX] Sprite: removed _hasChildren optimization. It uses !_children.empty() Now which is super fast as well
[FIX] Tests: Sprites Performance Test has 4 new tests
[FIX] TextureCache: getTextureForKey and removeTextureForKey work as expected
[FIX] TextureCache: dumpCachedTextureInfo() -> getCachedTextureInfo()
[FIX] Websocket doesn't support send/receive data which larger than 4096 bytes.
[FIX] Object: Remove _retainCount
[FIX] ParallaxNode: Coordinate of Sprite may be wrong after being added into ParallaxNode
[FIX] Crash if there is not `texturefilename`section in particle pList file
[FIX] Websocket cannot send/receive more than 4096 bytes data
[FIX] TextureCache::addImageAsync can't load first image
[FIX] ControlSlIDer: Can not set "selected thumb sprite"
[FIX] ControlSlIDer: Can not set "scale ratio"
[FIX] Crash when loading tga format image
[FIX] Keyboard pressed events are being repeatedly fired before keyboard is released
[AndroID]
[FIX] Background music can't be resumed when back from foreground
[FIX] ANR (Application Not Responding) appears on androID 2.3 when pressing harDWare button.
[lua binding]
[NEW] Can bind classes that have the same class names but different namesapces
[FIX] Use Eventdispatcher to update some test cases
[FIX] sp.SkeletonAnimation:registerScriptHandler should not overrIDe cc.Node:registerScriptHandler
[JavaScript binding]
[NEW] Bind SAXParser
[FIX] Pure Js class that wants to inherite from cc.Class will trigger an irrelevant log
[FIX] Mac and iOS Simulator should also use SpIDerMonkey which was built in RELEASE mode
[FIX] Crash when running JsB projects on iOS device in DEBUG mode
[FIX] Crash when firefox connects to JsB application on Mac platform.
[Desktop]
[NEW] Support fullscreen
[linux]
[FIX] "Testing empty labels" in LabelTest crashes.
[Mac]
[FIX] Removes unused files after using glfw3 to create opengl context
[Win32]
[FIX] Compiling error when using x64 target
[FIX] Tests: TestCpp works with CMake
[FIX] Bindings-generator supports windows again and remove dependency of LLVM since it only needs binary of libclang
cocos2d-x-3.0beta Jan.7 2014
[All]
[NEW] New label: shadow,glow support
[NEW] AngelCode binary file format support for LabelBMFont
[NEW] New spine runtime support
[NEW] Add templated containers,such as `cocos2d::Map<>` and `cocos2d::Vector<>`
[NEW] TextureCache::addImageAsync() uses std::function<> as call back
[NEW] namespace changed: network -> cocos2d::network,gui -> cocos2d::gui
[NEW] Added more CocoStudioSceneTest samples.
[NEW] Added UnitTest for Vector<T>,Value.
[NEW] AngelCode binary file format support for LabelBMFont.
[NEW] New renderer: Scene graph and Renderer are decoupled Now.
[NEW] Upgrated Box2D to 2.3.0
[NEW] SChedule::performFunctionInCocosThread()
[NEW] Added tga format support again.
[NEW] Adds UnitTest for Template container and Value class
[FIX] A Logic error in ControlUtils::RectUnion.
[FIX] BUG fixes for Armature,use Vector<T>,V> instead of Array,Dictionary.
[FIX] Used c++11 range loop(highest performance) instead of other types of loop.
[FIX] Removed most hungarian notations.
[FIX] Merged NodeRGBA to Node.
[FIX] Potential hash collision fix.
[FIX] Updates spine runtime to the latest version.
[FIX] Uses `const std::string&` instead of `const char*`.
[FIX] LabelBMFont string can't be shown integrally.
[FIX] Deprecates fileUtils::getfileData,adds fileUtils::getStringFromfile/getDataFromfile.
[FIX] GUI refactoring: Removes UI prefix,Widget is inherited from Node,uses new containers(Vector<T>,V>).
[FIX] String itself is also modifIEd in `String::componentsSeparatedByString`.
[FIX] Sprites with PhysicsBody move to a wrong position when game resume from background.
[FIX] Crash if connection breaks during download using AssetManager.
[FIX] OpenAL context isn't destroyed correctly on mac and ios.
[FIX] Useless conversion in ScrollVIEw::ontouchBegan.
[FIX] Two memory leak fixes in Eventdispatcher::removeEventListener(s).
[FIX] CCTMXMap doesn't support TMX files reference external TSX files
[FIX] Logical error in `CallFuncN::clone()`
[FIX] Child's opacity will not be changed when its parent's cascadeOpacityEnabled was set to true and opacity was changed
[FIX] disallow copy and assign for Scene Graph + Actions objects
[FIX] XMLhttpRequest receives wrong binary array
[FIX] XMLhttpRequest.status needs to be assigned even when connection fails
[FIX] TextureCache::addImageAsync may load a image even it is loaded in GL thread
[FIX] EventCustom shouldn't use std::hash to generate unique ID,because the result is not unique
[FIX] CC_USE_PHYSICS is actually impossible to turn it off
[FIX] Crash if connection breaks during download using AssetManager
[FIX] Project_creator supports creating project at any folder and supports UI
[AndroID]
[NEW] build/androID-build.sh: add supporting to generate .apk file
[NEW] Bindings-generator supports to bind 'unsigned long'.
[FIX] XMLhttpRequest receives wrong binary array.
[FIX] 'Test Frame Event' of TestJavaScript/CocoStudioArmatureTest Crashes.
[FIX] UserDefault::getDoubleForKey() doesn't pass default value to Java.
[iOS]
[FIX] Infinite loop in UserDefault's destructor
[windows]
[NEW] CMake support for windows.
[Bindings]
[NEW] Support CocoStudio v1.2
[NEW] Adds spine Js binding support.
[FIX] Don't bind overrIDe functions for JsB and LuaBining since they aren't needed at all.
[FIX] The order of onEnter and onExit is wrong.
[FIX] The setBlendFunc method of some classes wasn't exposed to LUA.
[FIX] Bindings-generator doesn't support 'unsigned long'
[FIX] Potential hash collision by using typeID(T).hash_code() in JsB and LuaBinding
[Lua binding]
[NEW] New label support
[NEW] Physcis integrated support
[NEW] Eventdispatcher support
[FIX] CallFuncND + auto remove lua test case have no effect
[FIX] Lua gc will cause correcsponding c++ object been released
[FIX] Some lua manual binding functions don't remove unneeded element in the lua stack
[FIX] The setBlendFunc method of some classes wasn't exposed to LUA
[JavaScript binding]
[FIX] `onEnter` event is triggered after children's `onEnter` event
cocos2d-x-3.0Alpha1 Nov.19 2013
[all platforms]
[DOC] Added RELEASE_NOTES and Coding_STYLE.md files
[FIX] Texture: use cclOG to log when a texture is being decoded in software
[FIX] Spine: fix memory leaks
[FIX] fixed a memory leak in XMLhttpRequest.cpp
[FIX] removeSpriteFramesFromfile() crashes if file doesn't exist.
[FIX] AvoID unnecessary object duplication for Scale9Sprite.
[FIX] create_project.py does not rename/replace template projects completely.
[FIX] Could not set next animation in CCBAnimationCompleted callback.
[FIX] Refactored and improved Eventdispatcher.
[FIX] EventListeners can't be removed sometimes.
[FIX] When parsing XML using TinyXML,the data size has to be specifIEd.
[FIX] Parameter type: const char* -> const string&
[FIX] Armature: many BUG fixed,add more samples,add function to skip some frames when playing animation
[FIX] Configuration of VAO in runtime
[FIX] Webp Test Crashes.
[FIX] TransitionScenePageTurn: z fighting
[FIX] AssetsManager: Adding test whether the file directory exists when uncompressing file entry,if does not exist then create directory
[FIX] CCBReader: To set anchor point to 0,0 when loading Scale9Sprite
[FIX] OpenGL Error 502 in Hole Demo
[FIX] AssetsManager: downloading progress is not synchronized with actual download
[FIX] SpriteFrameCache: memory leak when loading a pList file
[FIX] removeSpriteFramesFromfile() crashes if file doesn't exist
[FIX] EditBox: can't click the area that outsIDe of keyboard to close keyboard
[FIX] CCBReader: can not set next animation in AnimationCompleted callback
[FIX] Node's anchor point was changed after being added to ScrollVIEw
[FIX] Eventdispather: refactor method and fix some BUGs
[FIX] EventListner: cann't be removed sometimes
[FIX] UserDefault: dIDn't set data size when parsing XML using TinyXML
[FIX] Webp test crashed
[FIX] CChttpClIEnt: The subthread of CChttpClIEnt interrupts main thread if timeout signal comes.
[NEW] Arm64 support.
[NEW] Added Mouse Support For Desktop Platforms.
[NEW] Point: Adds ANCHOR_XXX constants like ANCHOR_MIDDLE,ANCHOR_top_RIGHT,etc.
[NEW] Sprite: OverrIDe setScale(float scaleX,float scaleY)
[NEW] External: added | operator for Control::EventType
[NEW] AndroID & iOS screen size change support
[NEW] GLProgram: setUniformlocationWithmatrix2fv,setUniformlocationWithmatrix3fv
[NEW] color[3|4][B|F]: comparable and explicit convertible
[NEW] Contorl::EventType add | operation
[NEW] Performance Test: Sprite drawing
[NEW] Adjusted folder structure
[NEW] Added tools to simplify upgrading game codes from v2.x to v3.x
[FIX] Added virtual destructors on Interfaces
[AndroID]
[FIX] Added EGL_RENDERABLE_TYPE to OpenGL attributes
[FIX] Fixed application will crash when pause and resume.
[FIX] Clear NoSuchMethodError Exception when JniHelper fails to find method ID
[FIX] Fixed crash when backging from background
[FIX] LabelTTF: crashed when setting dimension input height value less than the height of the Font and the input wIDth value is 0
[FIX] Changed data type of 'char' to signed as default
[NEW] Added xlargeScreens="true" to supports-screens
[NEW] Added build/androID-build.py to build all AndroID samples,and remove all build_native.sh/cmd
[NEW] Added build_native.py to build template projects,and remove build_native.sh/cmd
[NEW] Added Cocos2dxHelper.runOnGLThread(Runnable) again
[NEW] Added support for orIEntation changed
[NEW] Disabled CDT Builder on Eclipse
[Mac]
[FIX] Removed unused cclOG() from GL initialization
[FIX] httpClIEntTest: crash
[iOS]
[FIX] Can't click the area that outsIDe of keyboard to close keyboard when using EditBox.
[NEW] Added support for orIEntation changed
[linux]
[NEW] Used CMake to build linux projects.
[FIX] Closed X display after getting DPI on linux.
[Win32]
[FIX] Last test case of OpenglTest crashed
[Desktop]
[FIX] Trigger onkeyreleased only after the key has been released.
[NEW] Added mouse support
[JavaScript binding]
[FIX] Fixed a memory leak in Scriptingcore::runScript()
[FIX] sys.localstorage.getItem() does not support non-ascii string.
[FIX] cc.Scheduler.schedule(target,func) without repeat argument Couldn't repeat schedule forever on device.
[FIX] CCBReader can't play sequence automatically in JsB.
[FIX] Wrong convention to Jsval in cccolor4f_to_Jsval and cccolor3b_to_Jsval
[FIX] sys.localstorage: doesn't support non-ascii string
[FIX] BuilderReader: can't play sequence automatically
[FIX] Wrong conversion to javal in cccolor4f_to_Jsval and cccolor3b_to_Jsval
[NEW] main.Js -> cocos2d-Jsb.Js
[NEW] Remote deBUGging using firefox,"step into" can not work
[NEW] Added binding for Node::setScale(float,float)
[NEW] Impvoved armature binding
[NEW] Added CocoStudio releated binding codes: gui,scene parser,and add corresponding samples
[Lua Binding]
[NEW] Added Armature lua binding and added test samples.
[NEW] Added LuaObjectBrIDge & LuaJavaBrIDge to simplify invoking objective-c codes and java codes from lua
[NEW] Added AssetsManager binding and corresponding sample
[NEW] Added XMLhttpRequest lua binding and corresponding sample
cocos2d-x-3.0Alpha0 @Sep.19 2013
[all platforms]
[FIX] TargetAction::reverse() works as expected
[FIX] Fixed crash in OpenGLTest
[FIX] Fixed logic when passing an empty std::vector to WebSocket::init()
[FIX] Fixed crash in ParticleSystemQuad due to improper deletion of VBO and VAO
[FIX] Point::isSegmentIntersect() returns correct value
[FIX] Improved UTF8 response code in XmlhttpRequest
[FIX] Observers with the same target and name but different sender are the same observer in NotificationCenter
[NEW] Added ATITC format support
[NEW] Better integration with physics engine
[NEW] New Event dispatcher: supports Keybaord,touches,Accelerometer,Custom events. Added Tests as well
[NEW] New Label code: Faster and more efficIEnt than prevIoUs code
[NEW] Added S3TC support
[NEW] Added a method to get duration of timeline for CCBAnimationManager class
[NEW] Array is compatible with STL containers.
[3RD] Upgraded SpIDerMonkey to firefox v23
[AndroID]
[FIX] Fixed When lock screen or entering background and resume the application textures from pvr.ccz file become black
[FIX] Fixed stroke Font color
[NEW] Uses Native Activity
[FIX] Status bar can be hIDden on iOS 7
[FIX] Added iOS7 icons to templates and tests
[Mac OS X]
[NEW] iOS and Mac tempaltes were merged into one single Xcode project file.
[NEW] Added Lua template
[JavaScript bindings]
[FIX] CCBReader is able to set propertIEs to owner if 'owner var' is setted
[FIX] Fixed crash when extending cc.ScrollVIEw in Js
[FIX] cc.registerTargettedDelegate supports pure Js object as its target
[FIX] Fixed memory leak in the binding glue code of cc.fileUtils.getStringFromfile(getByteArrayFromfile)
[NEW] Added bindigns for Sprite::getdisplayFrame(),Controlbutton callback and RemoveSelf
[Lua bindings]
[NEW] Bind Sprite::getdisplayFrame()
cocos2d-x-3.0Alpha0-pre @Jul.30 2013
[all platforms]
[FIX] #2124: Image::initWithImagefileThreadSafe is not thread safe
[FIX] #2230: Node::onEnterTransitionDIDFinish was called twice when a node is added in Node::onEnter
[FIX] #2237: calculation offset in Font rendering
[FIX] #2303: missing precision when getting strokecolor and FontFillcolor
[FIX] #2312: WebSocket can not parse url like "ws://domain.com/websocket
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