Cocos2d-x3.3之DrawPrimitivesTest分析

Cocos2d-x3.3之DrawPrimitivesTest分析,第1张

概述1、代码列表 2、VisibleRect类 该类是test-cpp自带工具类 3、HelloWorldScene类 同前面代码 4、DrawPrimitivesDemo类 1).h文件 #include "cocos2d.h"#include "ui/CocosGUI.h"#include "VisibleRect.h"#include "renderer/CCRenderer.h"#in 1、代码列表
2、VisibleRect类
该类是test-cpp自带工具类
3、HelloWorldScene类
同前面代码
4、DrawPrimitivesDemo类 1).h文件
#include "cocos2d.h"#include "ui/CocosGUI.h"#include "VisibleRect.h"#include "renderer/CCRenderer.h"#include "renderer/CCCustomCommand.h"USING_NS_CC;using namespace ui;class DrawPrimitivesDemo : public Scene{public:    CREATE_FUNC(DrawPrimitivesDemo);    virtual bool init();};class BaseTest : public cocos2d::Layer{public:    CREATE_FUNC(BaseTest);    std::string Title() const;    virtual std::string subTitle() const;        voID restartCallback(Ref* sender);//重新执行当前test    voID nextCallback(Ref* sender);//下一个test    voID backCallback(Ref* sender);//上一个test    virtual bool init();    voID menuCloseCallback(cocos2d::Ref* pSender);//关闭菜单回调函数};class DrawPrimitivesTest : public BaseTest{public:    CREATE_FUNC(DrawPrimitivesTest);    virtual bool init();    virtual std::string subTitle() const overrIDe;    virtual voID draw(Renderer* renderer,const Mat4 &transform,uint32_t flags) overrIDe;    protected:    voID onDraw(const Mat4 &transform,uint32_t flags);    CustomCommand _customCommand;};class DrawNodeTest : public BaseTest{public:    CREATE_FUNC(DrawNodeTest);    virtual bool init();    virtual std::string subTitle() const overrIDe;};

2).cpp文件
#include "DrawPrimitivesDemo.h"#include "renderer/CCRenderer.h"#include "renderer/CCCustomCommand.h"#define CL(__classname__) [](){ return __classname__::create();}static int sceneIDx = -1;typedef Layer* (*NEWDRAWPRIMITIVESFUNC)();#define DRAWPRIMITIVES_CREATE_FUNC(classname) \static Layer* create##classname() \{ return new classname(); }static std::function<Layer*()> createFunctions[] ={    CL(DrawPrimitivesTest),CL(DrawNodeTest),};#define MAX_LAYER    (sizeof(createFunctions) / sizeof(createFunctions[0]))static Layer* nextAction(){    sceneIDx++;    sceneIDx = sceneIDx % MAX_LAYER;        auto layer = (createFunctions[sceneIDx])();//    layer->autorelease();        return layer;}static Layer* backAction(){    sceneIDx--;    int total = MAX_LAYER;    if( sceneIDx < 0 )        sceneIDx += total;        auto layer = (createFunctions[sceneIDx])();//    layer->autorelease();        return layer;}static Layer* restartAction(){    auto layer = (createFunctions[sceneIDx])();//    layer->autorelease();        return layer;}bool BaseTest::init(){    bool bRet = false;    do{        CC_BREAK_IF(!Layer::init());                Size visibleSize = Director::getInstance()->getVisibleSize();        Vec2 origin = Director::getInstance()->getVisibleOrigin();                /////////////////////////////        // 2. add a menu item with "X" image,which is clicked to quit the program        //    you may modify it.                // add a "close" icon to exit the progress. it's an autorelease object        auto closeItem = MenuItemImage::create(                                               "Closenormal.png","CloseSelected.png",CC_CALLBACK_1(BaseTest::menuCloseCallback,this));        closeItem->setposition(Vec2(origin.x + visibleSize.wIDth - closeItem->getContentSize().wIDth/2,origin.y + visibleSize.height - closeItem->getContentSize().height/2));                // create menu,it's an autorelease object        auto menu1 = Menu::create(closeItem,NulL);        menu1->setposition(Vec2::ZERO);        this->addChild(menu1,1);                std::string str = Title();        const char * pTitle = str.c_str();        TTFConfig ttfConfig("tahoma.ttf",35);        auto label = Label::createWithTTF(ttfConfig,pTitle);        addChild(label,9999);        label->setposition( Vec2(VisibleRect::center().x,VisibleRect::top().y - 30) );                std::string strSubTitle = subTitle();        if( ! strSubTitle.empty() )        {            ttfConfig.@R_301_6837@filePath = "tahoma.ttf";            ttfConfig.@R_301_6837@Size = 30;            auto l = Label::createWithTTF(ttfConfig,strSubTitle.c_str());            addChild(l,9999);            l->setposition( Vec2(VisibleRect::center().x,VisibleRect::top().y - 100) );        }                auto item1 = MenuItem@R_301_6837@::create("backCallback",CC_CALLBACK_1(BaseTest::backCallback,this) );        auto item2 = MenuItem@R_301_6837@::create("restartCallback",CC_CALLBACK_1(BaseTest::restartCallback,this) );        auto item3 = MenuItem@R_301_6837@::create("nextCallback",CC_CALLBACK_1(BaseTest::nextCallback,this) );                auto menu = Menu::create(item1,item2,item3,NulL);                menu->setposition(Vec2::ZERO);        item1->setposition(Vec2(VisibleRect::center().x - item2->getContentSize().wIDth*2,VisibleRect::bottom().y+item2->getContentSize().height/2));        item2->setposition(Vec2(VisibleRect::center().x,VisibleRect::bottom().y+item2->getContentSize().height/2));        item3->setposition(Vec2(VisibleRect::center().x + item2->getContentSize().wIDth*2,VisibleRect::bottom().y+item2->getContentSize().height/2));                addChild(menu,9999);        bRet = true;    }while(0);    return bRet;}voID BaseTest::menuCloseCallback(Ref* pSender){#if (CC_TARGET_PLATFORM == CC_PLATFORM_WP8) || (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT)    MessageBox("You pressed the close button. windows Store Apps do not implement a close button.","Alert");    return;#endif        Director::getInstance()->end();    #if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)    exit(0);#endif}voID BaseTest::restartCallback(cocos2d::Ref *sender){    auto s = new (std::nothrow) DrawPrimitivesDemo();    s->addChild(restartAction());    Director::getInstance()->replaceScene(s);    s->release();}voID BaseTest::nextCallback(cocos2d::Ref *sender){    auto s = new (std::nothrow) DrawPrimitivesDemo();    s->addChild(nextAction());    Director::getInstance()->replaceScene(s);    s->release();}voID BaseTest::backCallback(cocos2d::Ref *sender){    auto s = new (std::nothrow) DrawPrimitivesDemo();    s->addChild(backAction());    Director::getInstance()->replaceScene(s);    s->release();}std::string BaseTest::Title() const{    return "DrawPrimitives Test";}std::string BaseTest::subTitle() const{    return "";}bool DrawPrimitivesDemo::init(){    bool bRet = false;    do{        CC_BREAK_IF(!Scene::init());                auto layer = nextAction();        addChild(layer);        Director::getInstance()->replaceScene(this);                bRet = true;    }while(0);    return bRet;}bool DrawPrimitivesTest::init(){    bool bRet = false;    do{        CC_BREAK_IF(!BaseTest::init());                        bRet = true;    }while(0);    return bRet;}voID DrawPrimitivesTest::draw(cocos2d::Renderer *renderer,const cocos2d::Mat4 &transform,uint32_t flags){    //重写draw函数,回调onDraw函数    _customCommand.init(_globalZOrder);    _customCommand.func = CC_CALLBACK_0(DrawPrimitivesTest::onDraw,this,transform,flags);    renderer->addCommand(&_customCommand);}voID DrawPrimitivesTest::onDraw(const cocos2d::Mat4 &transform,uint32_t flags){    //初始化    Director* director = Director::getInstance();    director->pushmatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);    director->loadMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW,transform);    //画线    CHECK_GL_ERROR_DEBUG();    DrawPrimitives::drawline(VisibleRect::leftBottom(),VisibleRect::righttop());//参数是2个Vec2对象    //画线    CHECK_GL_ERROR_DEBUG();    gllinewidth(5.0f);//设置线条宽度    DrawPrimitives::setDrawcolor4B(255,255);//设置颜色    DrawPrimitives::drawline(VisibleRect::lefttop(),VisibleRect::rightBottom());        //画点    CHECK_GL_ERROR_DEBUG();    DrawPrimitives::setPointSize(64);//设置点大小    DrawPrimitives::setDrawcolor4B(0,255,255);//设置颜色    DrawPrimitives::drawPoint(VisibleRect::center());//参数Vec2对象,表示圆心的位置        //画多个点    CHECK_GL_ERROR_DEBUG();    Vec2 points[] = {Vec2(60,160),Vec2(70,170),Vec2(60,160)};    DrawPrimitives::setPointSize(4);    DrawPrimitives::setDrawcolor4B(0,255);    DrawPrimitives::drawPoints(points,4);//参数依次为圆心Vec2和点的个数        //画圆圈    CHECK_GL_ERROR_DEBUG();    gllinewidth(16);    DrawPrimitives::setDrawcolor4B(0,255);    DrawPrimitives::drawCircle(VisibleRect::center(),100,10,false);//参数依次为:圆心、半径、角度、段数、是否画出一条半径    //画圆圈    CHECK_GL_ERROR_DEBUG();    gllinewidth(2);    DrawPrimitives::setDrawcolor4B(0,50,CC_degrees_TO_radians(90),true);        //画实心圆    CHECK_GL_ERROR_DEBUG();    gllinewidth(2);//线条宽度    DrawPrimitives::setDrawcolor4B(255,255);//线条颜色    //参数依次为:圆心、半径、角度、段数、X轴缩放系数、Y轴缩放系数    DrawPrimitives::drawSolIDCircle(VisibleRect::center() + Vec2(140,0),40,1.0f,1.0f);        //画多边形图形,不闭合    CHECK_GL_ERROR_DEBUG();    gllinewidth(10);    Vec2 vertices[] = {Vec2(0,Vec2(50,50),Vec2(100,100),100)};    DrawPrimitives::drawpoly(vertices,5,false);//参数依次为多边形定点、定点数、是否闭合    //绘制填充多边形    CHECK_GL_ERROR_DEBUG();    gllinewidth(1);    Vec2 filledVertices[] = {Vec2(0,120),Vec2(25,200),Vec2(0,170)};    DrawPrimitives::drawSolIDpoly(filledVertices,color4F(0.5f,0.5f,1,1));//参数依次为定点、顶点个数、填充颜色    //绘制多边形,闭合    DrawPrimitives::setDrawcolor4B(255,255);    gllinewidth(2);    Vec2 vertices2[] = {Vec2(90,330),Vec2(90,530),Vec2(150,500)};    DrawPrimitives::drawpoly(vertices2,3,true);        //绘制贝塞尔曲线    CHECK_GL_ERROR_DEBUG();    //参数依次为起点、控制点、终点、段数    DrawPrimitives::drawQuadBezIEr(VisibleRect::lefttop(),VisibleRect::center(),VisibleRect::righttop(),50);    //画贝塞尔曲线    CHECK_GL_ERROR_DEBUG();    //参数依次为起点、控制点1、控制点2、终点、段数    DrawPrimitives::drawCubicBezIEr(VisibleRect::center(),Vec2(VisibleRect::center().x + 30,VisibleRect::center().y + 50),Vec2(VisibleRect::center().x + 60,VisibleRect::center().y - 50),VisibleRect::right(),100);    //画填充闭合曲线    CHECK_GL_ERROR_DEBUG();    Vec2 vertices3[] = {Vec2(90,190),Vec2(140,160)};    DrawPrimitives::drawSolIDpoly(vertices3,4,color4F(1,1));//参数依次为顶点、顶点个数、填充颜色        gllinewidth(1);    DrawPrimitives::setDrawcolor4B(255,255);    DrawPrimitives::setPointSize(1);        CHECK_GL_ERROR_DEBUG();    director->popMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);    }std::string DrawPrimitivesTest::subTitle() const{    return "draw primitives";}bool DrawNodeTest::init(){    bool bRet = false;    do{        CC_BREAK_IF(!BaseTest::init());                auto s = Director::getInstance()->getWinSize();                //add DrawNode        auto draw = DrawNode::create();        addChild(draw,10);                //draw point,参数依次为位置、Size、填充颜色        draw->drawPoint(Vec2(s.wIDth/2 - 120,s.height/2 - 120),color4F(CCRANDOM_0_1(),CCRANDOM_0_1(),1));        draw->drawPoint(Vec2(s.wIDth/2 + 120,s.height/2 + 120),1));                //draw points,同上        Vec2 position[] = {Vec2(60,60),70),60)};        draw->drawPoints(position,1));                //draw a line,参数依次为起点、终点、颜色        draw->drawline(Vec2(0,Vec2(s.wIDth,s.height),color4F(1.0,0.0,0.5));                //draw a rectangle,绘制剪裁点,参数为剪裁起点、终点、颜色        draw->drawRect(Vec2(23,123),Vec2(7,1));                //draw circle,绘制圆圈,参数依次为:圆心、半径、角度、段数、是否绘制一条半径、X轴缩放、Y轴缩放、颜色        draw->drawCircle(VisibleRect::center() + Vec2(140,true,2.0f,0.5));        draw->drawCircle(VisibleRect::center() - Vec2(140,30,false,1));                //Draw some bezIErs,参数依次为:起点、控制点、终点、段数、颜色        draw->drawQuadBezIEr(Vec2(s.wIDth - 150,s.height - 150),Vec2(s.wIDth - 70,s.height - 10),Vec2(s.wIDth - 10,0.5));        draw->drawQuadBezIEr(Vec2(0,Vec2(s.wIDth/2,s.height/2),0.5));        //参数依次为:起点、控制点1、控制点2、终点、段数、颜色        draw->drawCubicBezIEr(VisibleRect::center(),Vec2(VisibleRect::center().x+30,VisibleRect::center().y+50),Vec2(VisibleRect::center().x+60,VisibleRect::center().y-50),0.5));        draw->drawCubicBezIEr(Vec2(s.wIDth - 250,40),Vec2(s.wIDth - 30,250),s.height - 50),0.5));                auto array = PointArray::create(20);        array->addControlPoint(Vec2(0,0));        array->addControlPoint(Vec2(80,80));        array->addControlPoint(Vec2(s.wIDth - 80,s.height - 80));        array->addControlPoint(Vec2(80,80));        array->addControlPoint(Vec2(s.wIDth/2,s.height/2));        //绘制基本线条,参数依次为:点数组、张力、段数、颜色        draw->drawCardinalSpline(array,0.5,0.5));        auto array2 = PointArray::create(20);        array2->addControlPoint(Vec2(s.wIDth/2,30));        array2->addControlPoint(Vec2(s.wIDth - 80,s.height - 80));        array2->addControlPoint(Vec2(s.wIDth/2,30));        draw->drawCatmullRom(array2,0.5));        //open random color poly,绘制多边形,不封闭        Vec2 vertices[] = {Vec2(0,100)};        draw->drawpoly(vertices,1));                //closed random color poly,绘制多边形,封闭        Vec2 vertices2[] = {Vec2(30,130),Vec2(30,230),200)};        draw->drawpoly(vertices2,1));        //Draw 10 Circles,绘制圆圈        for(int i = 0; i < 10; i++)        {            //参数依次为:圆心、半径、颜色            draw->drawDot(Vec2(s.wIDth/2,10*(10-i),1));        }                //Draw polygons绘制闭合多边形,参数依次是顶点、顶点个数、填充颜色、线条宽度、线条颜色        Vec2 points[] = { Vec2(s.height/4,s.height/5),Vec2(s.wIDth/3*2,s.height) };//        draw->drawpolygon(points,sizeof(points) / sizeof(points[0]),0.5),color4F(0,0.5));        //star poly (triggers BUGgs)绘制多边形图形        {            const float o = 80;            const float w = 20;            const float h = 50;            Vec2 star[] = {Vec2(o+w,o-h),Vec2(o+w*2,o),Vec2(o+w*2+h,o+w),o+w*2)};            //参数依次为:顶点、顶点个数、填充颜色、线条宽度、线条颜色            draw->drawpolygon(star,sizeof(star) / sizeof(star[0]),1));        }        //绘制多边形        //star poly(doesn't trigger BUG...order is important un tesselation is supported.        {            const float o=180;            const float w=20;            const float h=50;            Vec2 star[] = {                Vec2(o,Vec2(o+w,// lower spike                Vec2(o + w*2 + h,o+w ),Vec2(o + w*2,o+w*2),// right spike                Vec2(o +w,o+w*2+h),Vec2(o,// top spike                Vec2(o -h,};                                    // left spike            draw->drawpolygon(star,sizeof(star)/sizeof(star[0]),1));        }        //draw a solID polygon,绘制填充多边形        Vec2 vertices3[] = {Vec2(60,160)};        draw->drawSolIDpoly(vertices3,1));//参数依次为:顶点、顶点个数、填充颜色                //draw a solID rectangle//绘制剪裁图形,参数依次为:起点、终点、颜色        draw->drawSolIDRect(Vec2(10,10),Vec2(20,20),1));                //draw a solID circle绘制圆圈,参数依次为:终点、半径、角度、段数、X轴缩放、y轴缩放、颜色        draw->drawSolIDCircle(VisibleRect::center() + Vec2(140,1));        //draw segment绘制线段,参数依次为:起点、终点、半径、颜色        draw->drawSegment(Vec2(20,s.height / 2),1));        draw->drawSegment(Vec2(10,0.5));                //draw triangle绘制三角形        draw->drawTriangle(Vec2(10,30),140),0.5));                                bRet = true;    }while(0);    return bRet;}std::string DrawNodeTest::subTitle() const{    return "Draw Node test";}
5、效果图
总结

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